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About Hitman's Hideout

After the opening countdown, players will face five rounds of randomized target reveals. Each round gives you only a few seconds to land your shots before the doors slam shut again. Down 50 targets before the last round ends, and you’ll unlock a stash of loot and access to the Hitman's office. Miss too many, and you’ll walk away empty-handed and missing plenty of bullets.

This prefab is fully contained, balanced for competitive play, and built to encourage repeat attempts from players. It was originally built in game around 5 years ago, I have dusted off the old copy paste file and rebuilt a lot of the broken stuff that didn't transfer over too well, so the electric system is pretty messy (but working!)
Any customers can feel free to message for a link to the Rustrician build if they would like to mess around with some deeper settings than the configurable difficulty setting (more below). 

Game Stats

- Total runtime: ~1 minute 28 seconds (8 second intro countdown + 5 rounds)
Rounds: 5 (each round = 6s active + 10s reset)
Total active time: 30 seconds (doors open)
Ammo per target: 2 bullets (5.56, AK example)
Ammo required: 100 minimum
- Magazines required: 4 (30 rounds each, AK)
Accuracy needed: ~83% (20 missed shots allowed)
Reload window: 10s between rounds

Difficulty Scaling Options

By changing the target output on the main score counter inside, you can configure the game for different difficulties. The following stats are assuming enough doors open each round to get the required targets. 
 

Easy Mode

Targets required: 35–40

Per window: 7–8

Per second: 1.2–1.3

Bullets required: 70–80 (3 mags enough, 30–50% spare ammo)

Miss buffer: ~40–50 shots

Feels accessible, forgiving for players with worse aim or panic spraying.

 

Normal Mode (default)

Targets required: 50

Per window: 10

Per second: 1.67

Bullets required: 100 (needs 4 mags, tight margin)

Miss buffer: 20 shots

Balanced challenge, requires solid AK control.

 

Hard Mode

Targets required: 60

Per window: 12

Per second: 2.0

Bullets required: 120 (exactly 4 mags, zero margin for misses)

Miss buffer: 0 shots (100% accuracy required)

Essentially a “perfect run” mode. One missed bullet means fail.
 

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