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Posted

Was wondering if it's possible to make a plugin that makes it rain pookie bears above a single player? The bears would have no collision so once they hit the ground they disappear under the map, or maybe make it so as soon as they hit the ground, they get deleted? Maybe have it so you can set the amount of pookies and the time it is active for?

Just asking 🙂

  • Administrator
Posted
6 minutes ago, MikeHawke said:

so... theres....

 

That's cursed

Posted

Hi,

so theoretically i could change  the pookie bear to the shark.corpse ?

If so, what to change in the file?

Or isnt it that simple ?

regards

Posted
Failed to run a 1.00 timer in 'pookiedrop v1.0.0' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object)
  at UnityEngine.Object.get_name () [0x00001] in <c8dc2b468d1841099baa4dd8a110cc44>:0 
  at WorldItem.ToString () [0x00037] in <622100108423464eb70d44bb94c0f765>:0 
  at System.String.Concat (System.Object arg0, System.Object arg1) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00008] in <622100108423464eb70d44bb94c0f765>:0 
  at Oxide.Plugins.pookiedrop+PookieMono.<OnCollisionEnter>m__0 () [0x00000] in <d37d880d5ce64d3ea8014a0d02cc769c>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <0fbce81d88d64454b3e7abb24df7026b>:0

Sorry mate 🙂

Posted (edited)

Yeah that would be awesome 😄

Thx a lot !

 

a Reply at this time, awesome ... or youre on a totally different time zone 😛

Edited by benderflexo
Posted
2 hours ago, MikeHawke said:

all the time? that timer is to kill the pook

and for sharks there would need to be a few changes.... hang on ill look

Yeah, all I did was load the plugin, didn't even run it yet 🙂

Posted

So i tried to add sharks , not the best idea.

Everything dropped by a player vanished :...)

was fun 

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