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Question
Mahut
Hi all,
I have a probem with my custom map.
Before yesterday's wipe i could start my server with the same Custom map.
After the wipe yesterday, i did all the updates (Oxide, Discord, RustEdit, Rust.io) before the restart. Now the server stops with the following messages:
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ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in :0
at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in :0
at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in :0
at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in :0
at World+d__79.MoveNext () [0x000f4] in :0
at WorldSetup+d__15.MoveNext () [0x00622] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0
(Filename: Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at BaseAIBrain`1[T].InitializeAI () [0x00007] in :0
at ScientistBrain.InitializeAI () [0x00000] in :0
at BaseAIBrain`1[T].Start () [0x00006] in :0
(Filename: Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at BaseAIBrain`1[T].InitializeAI () [0x00007] in :0
at ScientistBrain.InitializeAI () [0x00000] in :0
at BaseAIBrain`1[T].Start () [0x00006] in :0
(Filename: Line: 0)
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Any idea what might go wrong here?
Thanx!
7 answers to this question
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