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Struggling with Server FPS


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Posted

Haven't had many issues with lag until recently

Map size 4000 (usually around 3800) but I wanted to go a little bigger for the wipe
Could this be the problem?

Server FPS is at 11fps
I had a massive lag spike when raidable bases was trying to paste an expert raidable base
Deactivated raidable bases for the time being to test
Now the plugin won't run if the server is below 15fps

I've attached a screenshot and a report from Performance Monitor 

Open to any suggestions to optimize performance

Server specs:
Dual Xeon E5-2680v3/4
CPU Priority: Above Normal (FREE)
Server Location: [ZA] Johannesburg
RAM Allocation: 12GB
Disk Allocation: 50GB (FREE)

Screenshot 2024-12-21 at 21.45.27.png

22-20-40.json

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Posted (edited)

in my experience the entity count has a major factor to fps on server when it coms to lower server specs . instead of lowering map size . first try this .

spawn.max_density 0.5
spawn.min_density 0.5

in server console and follow up with

writecfg

 

also make sure the top is also included in your settings.cfg

then after restart you should load less entitys (animals ,ores, trees and collectables)

as i see it with lower pop servers you dont need so much resources ... and this (atleast for us) jumpt our server fps from 50-60 up to 100 - 120.

hope this helps

Edited by NooBlet
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Posted

Not sure why no one answered yet? I'm no Master computer guys like most server owners. But sounds like you need to keep your Maps small if you load it up with only 12GB Ram. Raidable Bases can be draining and aggressive if close to another plugin just starting close to doing it's thing at the same time. You really should have a minimum, of at the very Least... 16GB. 24 would be Better.

 If you are with a Company Server. This is where they make their money. Selling you more Ram. They might offer you a deal if you have been with them for awhile even. Or go smaller with your Map's until you find a good comfortable medium if you want to save some money. But right now. Ram is the issue I believe.

Like I said. I'm no whizz at this. But I went through it myself. So really I've just told you the choices I had to make . Now I run a 5000 to 6000, with 50 players....

Take Care. Hope this helps a Tiny bit at least?

 

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Posted
On 12/22/2024 at 2:29 PM, ChardaZAR said:

Thanks for the insight. Appreciate it!
Yeah I think it's map size too...

Back to the smaller maps I guess

 

Your CPU is a major factor here. Rust is primarly limited by single threaded computations. So you really want a high clock rate CPU. Aim for 4.0 Ghz or better.
Then for ram ideally haveing 20gb would be great. Are you self hosting? It seems like a strange setup.

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Posted
2 hours ago, Whispers88 said:

Your CPU is a major factor here. Rust is primarly limited by single threaded computations. So you really want a high clock rate CPU. Aim for 4.0 Ghz or better.
Then for ram ideally haveing 20gb would be great. Are you self hosting? It seems like a strange setup.

No I'm renting from a local company in my country
Also thought the CPU was a little weird

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Posted

Thanks @NooBlet
I will give that a try

I reduced the amount of bots from BotReSpawn and saw a slight increase in server FPS

Raidable Bases are no longer on Maintained or Timed. Instead players have to buy the raid, and that also increased the server performance

I've noticed the Christmas Dungeons cause a massive lag spike when they spawn in
So I reckon it was the Christmas Event during the wipe which caused some issues

But will absolutely give your commands a try

 

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Posted

yea talking about dungeons . if you have low pop (20 or so players .) setting the dungeon populations to like 0.5 should be fine thats what i do and it works fine . ppl get bored of them anyway in day or 2

 

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Posted
8 minutes ago, NooBlet said:

yea talking about dungeons . if you have low pop (20 or so players .) setting the dungeon populations to like 0.5 should be fine thats what i do and it works fine . ppl get bored of them anyway in day or 2

 

Didn't know that was possible
Care to share the command?

 

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Posted
halloweendungeon.population "0"
xmasdungeon.xmaspopulation "0"

same as said above . with in console writecfg and add to settings.cfg

now when the event time comes i just use 0.5

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