Jump to content

Resource Spawn Modifier


CaptainNebulous

Recommended Posts

I've been looking for a full spawn modifier that modifies the vanilla game's spawning amounts and behaviors on all farmable resources in the game (all loot nodes, trees, ore, crates, boxes, etc) that spawn/respawn naturally. 

There used to be a plugin called "SpawnControl" that did this on another premium site but they don't seem very keen on updating it, and it is currently broken.

So I come here to request a similar plugin, hopefully that will be kept updated.

Edited by CaptainNebulous
Link to comment
Share on other sites

1 hour ago, CaptainNebulous said:

I've been looking for a full spawn modifier that modifies the vanilla game's spawning amounts and behaviors on all farmable resources in the game (all loot nodes, trees, ore, crates, boxes, etc) that spawn/respawn naturally. 

There used to be a plugin called "SpawnControl" that did this on another premium site but they don't seem very keen on updating it, and it is currently broken.

So I come here to request a similar plugin, hopefully that will be kept updated.

Afaik there isn't an all in one.

Use GatherManager and a loot table modifier such as BetterLoot, AlphaLoot or MagicLoot.

Link to comment
Share on other sites

On 3/22/2023 at 2:12 PM, Gt403cyl2 said:

Afaik there isn't an all in one.

Use GatherManager and a loot table modifier such as BetterLoot, AlphaLoot or MagicLoot.

I don't believe any of those controls spawn behaviors for the whole map, do they?  I am looking to modify the game's default spawn behaviors for all nodes, crates, barrels, trees, etc etc. I already am good on loot and gather modifiers. For example I like to have more forests spawning, and then I make certain trees spawn more within those forest groups to make for thicker forests. I like to double the amount of stone and metal ore spawns and then using cluster dithering in the plugin to make sure they don't cluster right on top of eachother. I like to be able to get the animals to spawn further apart from one another. I increase low tier barrels and crates both in monuments and out. Etc etc. 

I prefer plugin method over map editor because using the plugin still allows the map generator to provide randomized results using the custom spawn control settings. So in a backwards sense you are modifying how the map is going to turn out beyond simply picking a seed that you want.... but more random than creating your own. 

Not to mention.... it's just easier XD I don't have the need to make custom maps I just want more control over how the generated maps come out. Which is exactly what a comprehensive spawn controller allows you to do... provided you realize what everything is doing and are good at visualizing what changes will do.

Unfortunately, over the course of the last 8 to 12 months the Rust community has lost access to a updated properly working version of such a plugin (as far as I know)... as updates broke it and as I said I'm feeling less confident in it getting updated at all. So I'm looking for an alternative. 

Edited by CaptainNebulous
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
1.2m

Downloads

Total number of downloads.

6.1k

Customers

Total customers served.

90.3k

Files Sold

Total number of files sold.

1.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.