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BotSpawn - Bots and NPCs are ignoring each other...


thebeaz

Question

I want the option for Bots to fight animals and APCs and vice versa. I've made the following configurations and when I "spawn wolf" or "spawn apc" they never take action against each other.

{
  "DataPrefix": "default",
  "Global": {
    "DayStartHour": 8,
    "NightStartHour": 20,
    "NPCs_Attack_BotSpawn": true,
    "HTNs_Attack_BotSpawn": false,
    "BotSpawn_Attacks_NPCs": true,
    "APC_Safe": false,
    "Turret_Safe": true,
    "Animal_Safe": false,
    "Supply_Enabled": false,
    "Remove_BackPacks_Percent": 100,
    "Remove_KeyCard": true,
    "Ignore_HumanNPC": true,
    "Ignore_HTN": true,
    "Ignore_Sleepers": true,
    "Pve_Safe": true,
    "Max_Chute_Wind_Speed": 100,
    "Max_Chute_Fall_Speed": 100
  }
}
{
  "DataProfiles": {
    "adminguard": {
      "AutoSpawn": true,
      "Murderer": false,
      "Day_Time_Spawn_Amount": 10,
      "BotHealth": 100,
      "Corpse_Duration": 60,
      "Kit": [
        "Soldier3"
      ],
      "BotNamePrefix": "Administrative Guard",
      "BotNames": [
        ""
      ],
      "Bot_Accuracy_Percent": 40,
      "Bot_Damage_Percent": 40,
      "Disable_Radio": true,
      "Roam_Range": 40,
      "Peace_Keeper": true,
      "Attacks_Other_Profiles": true,
      "Peace_Keeper_Cool_Down": 5,
      "Weapon_Drop_Percent": 0,
      "Min_Weapon_Drop_Condition_Percent": 50,
      "Max_Weapon_Drop_Condition_Percent": 100,
      "Keep_Default_Loadout": false,
      "Wipe_Belt_Percent": 100,
      "Wipe_Clothing_Percent": 100,
      "Allow_Rust_Loot_Percent": 100,
      "Suicide_Timer": 300,
      "Chute": false,
      "Aggro_Range": 30,
      "DeAggro_Range": 40,
      "Announce_Spawn": false,
      "Announcement_Text": "",
      "Running_Speed_Boost": 0.0,
      "Spawn_Hackable_Death_Crate_Percent": 0,
      "Death_Crate_CustomLoot_Profile": "",
      "Death_Crate_LockDuration": 600,
      "AlwaysUseLights": false,
      "Die_Instantly_From_Headshot": false,
      "Instant_Death_From_Headshot_Allowed_Weapons": [],
      "Stationary": false,
      "Radius": 100,
      "Night_Time_Spawn_Amount": 10,
      "UseCustomSpawns": false,
      "ChangeCustomSpawnOnDeath": false,
      "Respawn_Timer": 60,
      "Location": {
        "x": -376.782135,
        "y": 126.734375,
        "z": -998.925232
      },
      "Parent_Monument": ""
    },

I've also tried toggling the Peace_Keeper option and that doesn't do anything either. What am I doing wrong? 

Edited by thebeaz
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2 answers to this question

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On 8/25/2020 at 10:14 AM, Steenamaroo said:

Hi,

You're doing nothing wrong. BotSpawn NPCs don't attack animals or APCs.

Thanks Steenamaroo - however I would like them to attack each other. Would be fun to stage some dynamic events. Is this possible? The config flags made it seem so but like I said it doesn't seem to do anything regardless of true/false.

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