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Failed to run a 5.00 timer

Closed 1.0.4 1.0.5

Ghosty
Ghosty

Posted

Keep getting this in console now and then

Failed to run a 5.00 timer in 'InstantAirdrop v1.0.4' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Oxide.Plugins.InstantAirdrop+<>c__DisplayClass11_0.<HandleSignalThrown>b__0 () [0x00000] in <7bd1007b461648e092b28dcc179cc39c>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b76ec77c47d1449e92b2baab8603843d>:0 

rogder dodger

Posted

hey Ghosty, are you using Carbon or Oxide? do you have any other plugins that affect supply drops?

Ghosty

Posted

hey, i run oxide and only other plugin i have that would mess with them would be loot defender

rogder dodger

Posted

Could you send me your loot defender .cfg file (remove anything sensitive from it) - I will try and recreate the problem 

rogder dodger

Posted

thanks, are you seeing the error only when throwing a supply signal? 

Ghosty

Posted

i personally have not been able to get it to fire the error myself so im unsure how its being triggered currently

rogder dodger

Posted

yeah i am trying everything to get it to happen but it has not happened on my dev server. 

When the error happens, do you know if the it stops the plugin working? do no airdrops spawn? or does the plane still come in? 

Ghosty

Posted

I've not had any reports of them not spawning *yet* or the plugin doing weird stuff. I have tried doing all kinds of things to get that error to come up also but im not seeing it so i have no idea whats causing it 😐

rogder dodger

Posted

Changed Status from Pending to Work in Progress

Changed Fixed In to Next Version

Ghosty

Posted

Found the issue, on 2 of my servers i have SignalCooldown installed so when you're on cooldown and you try to throw the next one it will spit out the error

rogder dodger

Posted

Awesome! thank you so much for figuring that out - I have updated the plugin to play better with the SignalCooldown plugin - sadly the developer integration of SignalCooldown simply doesn't work so had to find a work around which seems to work well. 

If you have any further issues don't hesitate to let me know!

 

  • Love 1
rogder dodger

Posted

Changed Status from Work in Progress to Closed

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