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Error when Murderers use Crossbow

Closed 2.7.4 2.7.5

Not sure if this is something with Scientists, but the following error shows up when murderers use Crossbows.  Not sure if it was that way before this wipe or not.  From Easy profile Murderers at a minimum.

 

System.NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.RealisticShotTest () [0x000a1] in <7cc2762d743e4da0a0b086c7d3fb157f>:0 
  at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StartAttacking () [0x0006c] in <7cc2762d743e4da0a0b086c7d3fb157f>:0 
  at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StateThink (System.Single delta, BaseAIBrain _brain, BaseEntity _entity) [0x000ec] in <7cc2762d743e4da0a0b086c7d3fb157f>:0 
  at BaseAIBrain.Think (System.Single delta) [0x00071] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at BaseAIBrain.DoThink () [0x0000d] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at HumanNPC.TryThink () [0x00000] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
System.NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.RealisticShotTest () [0x000a1] in <7cc2762d743e4da0a0b086c7d3fb157f>:0 
  at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StartAttacking () [0x0006c] in <7cc2762d743e4da0a0b086c7d3fb157f>:0 
  at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StateThink (System.Single delta, BaseAIBrain _brain, BaseEntity _entity) [0x000ec] in <7cc2762d743e4da0a0b086c7d3fb157f>:0 
  at BaseAIBrain.Think (System.Single delta) [0x00071] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at BaseAIBrain.DoThink () [0x0000d] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at HumanNPC.TryThink () [0x00000] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 

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