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Error when "Minigame" starts

Closed 1.5.3

snapple
snapple

Posted

Hey, getting this error on Bradley deaths.
Seems to prevent the guards from spawning. I also have BetterNpc spawning guards at Bradley death, but some deaths both spawn without issues... Just wanted to share. 
 
Oh and I have a previous support request from when I was using carbon. I am no longer using it and this is on oxide, just FYI incase you saw the other request 😄


[Bradley Guards] Player[***] Killed the BradleyApc in grid M6 starting the MiniGame

10/04 00:48:10 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <f01c0b4aea2747d3be19340ac38d800d>:0
at Oxide.Plugins.BradleyGuards+<>c__DisplayClass59_0.<SpawnGuards>b__0 () [0x001fe] in <d1d35d7c8abb42e1bec6daafa6bf82f8>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0

10/04 00:48:10 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <f01c0b4aea2747d3be19340ac38d800d>:0
at Oxide.Plugins.BradleyGuards+<>c__DisplayClass59_0.<SpawnGuards>b__0 () [0x001fe] in <d1d35d7c8abb42e1bec6daafa6bf82f8>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0

10/04 00:48:10 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <f01c0b4aea2747d3be19340ac38d800d>:0
at Oxide.Plugins.BradleyGuards+<>c__DisplayClass60_0.<SpawnGunner>b__0 () [0x001fe] in <d1d35d7c8abb42e1bec6daafa6bf82f8>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0

10/04 00:48:10 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <f01c0b4aea2747d3be19340ac38d800d>:0
at Oxide.Plugins.BradleyGuards+<>c__DisplayClass60_0.<SpawnGunner>b__0 () [0x001fe] in <d1d35d7c8abb42e1bec6daafa6bf82f8>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0

  • Like 1
Krungh Crow

Posted

conflict with other plugins changing their own npc overriding BradleyGuards npc

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