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Minimum time online tiner

Closed 2.0.6

Is there anyway to add a timer for the minimum time online before the timer resets the abandoned base timer. Jeez, no easy to say that!

Basically I have a 3 day limit before bases become abandoned, which works great. I also have players who also only login to the game for 5 minutes to prevent their base from becoming abandoned.  I'd rather they have to be online for 30 minutes in order to reset their abandoned base timer. If this already exists, please tell me what to look for,

Another issue I've noticed,  If I as admin helps a player build, or fix their base,  I auth on their cupboard, do the work, then deauth from their cupboard, I still see myself as online as a user of that base preventing it from becoming abandoned.

Thanks.

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I can note this down. just my feedback but if you were to do this then it would upset those players and some will leave your server. It will likely have to wait a bit before I implement it as Im not really in a good mindset to focus on much atm with my dogs being deathly sick

you can give yourself abandonedbases.exclude permission to avoid this. if you deauth and it shows you then you have something else in the base that belongs to you. I can change it so it draws those entities for you so you don't have to hunt them down

 

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Sorry to hear about your dogs, hope something can be done for them.

As for any changes, nothing is broken, so don't change anything. They are just ideas. I can get the admin's not to help, as this would prevent some of the issues. As for the players, leave it for now.

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thanks

ok, well abaondedbases.exclude is still an option for your admins. it's unknown why deauth wasn't enough but the next update will draw those entities for you too so that will help

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I do use exclude, the issue is when a player required help with something, normally new players with building or electricity, so we go in, auth on the cupboard, do what's needed and deauth.

When you say to draw the entities, what do you mean? Sorry, I do sound stupid.

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no problem. it will draw an X on your screen (in the next update) wherever there is an entity that you own when you shoot the base. this requires abandonedbases.attack and abandonedbases.attack.time. no message or drawing will show if you attack an entity that you or an ally of yours (team/clan) owns

it looks like abandonedbases.exclude is not working if you build in the base so I will fix that

https://umod.org/plugins/entity-owner if you need to help then you can use this plugin with the /own command to set the player as the owner of the entities that you build in the players base

Edited by nivex

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