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Console Errors

Pending 1.1.0

JustMe
JustMe

Posted

Quote

Failed to run a 1.00 timer in 'CustomLoot v1.1.0' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:
  at Oxide.Plugins.CustomLoot.MakeLoot (System.String config) [0x00406] in <2164a769bd7446ca87b26f1fd0e4fbb9>:0
  at Oxide.Plugins.CustomLoot+<PopulateContainer>c__AnonStorey1.<>m__1 () [0x0004e] in <2164a769bd7446ca87b26f1fd0e4fbb9>:0
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0

I get the above error spammed in my console.
I assume it is some item short name that changed, however I cannot seem to find where or in which file?

Any advice on how to debug this? Or have the console display which Key is throwing the above error?

  • Administrator
Steenamaroo

Posted (edited)

Hi,

I doubt it's an item name as that's all dynamically maintained.

Could you bundle up your /config/CustomLoot.json and /data/CustomLoot folder and DM to me, please?

Edited by Steenamaroo
JustMe

Posted

On 6/25/2021 at 5:21 PM, Steenamaroo said:

Hi,

I doubt it's an item name as that's all dynamically maintained.

Could you bundle up your /config/CustomLoot.json and /data/CustomLoot folder and DM to me, please?

I've DM'd them to you.

  • Administrator
Steenamaroo

Posted

Hi,

Thanks for that. I think I got it - Pretty sure the plugin is trying to create matching ammo for some weapon,
but that ammo is on the blacklist so its entry doesn't exist.

 

Would you mind confirming that this fixes the issue?

 

CustomLoot.cs

JustMe

Posted

 

16 hours ago, Steenamaroo said:

Hi,

Thanks for that. I think I got it - Pretty sure the plugin is trying to create matching ammo for some weapon,
but that ammo is on the blacklist so its entry doesn't exist.

 

Would you mind confirming that this fixes the issue?

 

CustomLoot.cs 39.54 kB · 0 downloads

That did the trick.

While trying to find the issue I did notice setting the weapon's probability to 0 seemed to remove the messages.

Thanks!

  • Administrator
Steenamaroo

Posted

Thanks for confirming, and for sharing your files.
I'm a bit surprised this issue didn't come up much sooner!

The fix is in my local copy and will be included in the next public update.

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