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damage scale to buildings not working

Closed 1.0.3

Robis
Robis

Posted (edited)

  "NPC Configuration - Rocketman": {
    "Worn items": [
      {
        "ShortName": "frankensteins.monster.03.head",
        "SkinID (0 - default)": 0
      },
      {
        "ShortName": "frankensteins.monster.03.torso",
        "SkinID (0 - default)": 0
      },
      {
        "ShortName": "frankensteins.monster.03.legs",
        "SkinID (0 - default)": 0
      }
    ],
    "Weapons": [
      {
        "ShortName": "rifle.lr300",
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight"
        ],
        "Ammo": "ammo.rifle.incendiary",
        "Probability Percent [0.0-100.0]": 100.0
      }
    ],
    "The probability of F1 Grenade appearance": 0.0,
    "Health Points": 500.0,
    "Damage Scale": 1.0,          <------ no matter what you change here 0.0 or 1.0 ROCKETS DAMAGE TO BUILDING NOT CHANGING
    "Turret damage scale": 0.25,
    "Aim Cone Scale": 1.5,
    "Speed": 5.0,
    "Attack Range Multiplier": 0.5
  },
  "NPC damage multipliers depending on the attacker's weapon": {                 <------ no matter what you change here 0.0 or 1.0 ROCKETS DAMAGE TO BUILDING NOT CHANGING
    "grenade.beancan.deployed": 1.0,
    "grenade.f1.deployed": 1.0,
    "explosive.satchel.deployed": 1.0,
    "explosive.timed.deployed": 1.0,
    "rocket_hv": 1.0,
    "rocket_basic": 1.0,
    "40mm_grenade_he": 1.0

 

I want to make damage from rockets to buildings less than rust default

Please test it. for me its not working

Edited by Robis
changed some txt mistakes
KpucTaJl

Posted

Hi, most likely you have already created a ticket in Mad Mappers and I have already made an update)

KpucTaJl

Posted

Changed Status from Pending to Closed

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