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Possibility to get drops from barrels and dwellers?

Closed 1.1.0

ChristopherS
ChristopherS

Posted

So I'm wondering if there is a way to get drops from barrels. They weren't in the config as standard, so I think they either don't work, or I've added the names incorrectly. 

For the loot crate part of the config, I've wrote:
 

      "crate_normal_2": 1.5,
      "crate_normal": 4.5,
      "crate_elite": 22.5,
      "crate_underwater_basic": 9,
      "crate_underwater_advanced": 18,
      "heli_crate": 15,
      "bradley_crate": 15,
      "codelockedhackablecrate": 15,
      "codelockedhackablecrate_oilrig": 15,
      "crate_tools": 2.25,
      "loot_barrel_1": 2,
      "loot_barrel_2": 2,
      "loot-barrel-1": 2,
      "loot-barrel-2": 2,
      "oil_barrel": 2

And for the corpse loot I've wrote:
 

    "Corpse types and their chance for an enhanced item to spawn": {
      "scientistnpc_heavy": 4,
      "scientistnpc_cargo": 2,
      "scientistnpc_cargo_turret_any": 2,
      "scientistnpc_cargo_turret_lr300": 2,
      "scientistnpc_ch47_gunner": 2,
      "scientistnpc_excavator": 1,
      "scientistnpc_full_any": 1,
      "scientistnpc_full_lr300": 1,
      "scientistnpc_full_mp5": 1,
      "scientistnpc_full_pistol": 1,
      "scientistnpc_full_shotgun": 1,
      "scientistnpc_junkpile_pistol": 1,
      "scientistnpc_oilrig": 2,
      "scientistnpc_patrol": 1,
      "scientistnpc_peacekeeper": 1,
      "scientistnpc_roam": 1,
      "scientistnpc_roamtethered": 1,
      "npc_tunneldweller": 2,
      "npc_underwaterdweller": 2

I found the names for the dwellers and barrels on a random github page, so I could have these totally wrong too. Is it possible to get this working though?

Thanks,
Christopher.

imthenewguy

Posted

Barrels aren't supported as they will never trigger the CanLootEntity hook. I will look at adding support for them though.

The tunnel and underwater dwellers should work fine.

  • Like 1
ChristopherS

Posted

16 minutes ago, imthenewguy said:

Barrels aren't supported as they will never trigger the CanLootEntity hook. I will look at adding support for them though.

The tunnel and underwater dwellers should work fine.

Ahh I thought that may have been the case, I assumed if those worked you would have added them. It's good to know that even with my basic understanding of things I didn't make a huge mistake haha!

Again, thank you so much for a fast response. 
Christopher.

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