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improve performance?

Gremlins 2.5.0

RuGRustServer
RuGRustServer

Posted (edited)

Hi,

the plugin grows in size and features, which is awesome.

Will unused features decrease server performance?

Because, holy crap, after 10 hours the plugin uses twice the time the whole TruePVE uses.

04 - "StaticLootables" (2.4.2) by Raul-Sorin Sorban (502.10s) - StaticLootables.cs
12 - "TruePVE" (2.0.6) by nivex (228.46s) - TruePVE.cs

 

Edited by RuGRustServer
typo
  • Administrator
Raul-Sorin Sorban

Posted

Hey there! Oxide's hook time isn't reliable as the plugin doesn't constantly use the same level of resources. It is resource intensive although I advise you to use Async Mode and see if you're getting any difference (you should if your server is struggling). If you don't actually notice server performance going down, there shouldn't be anything you should worry about.

My general advice for best level of performance is to make sure your lootables only have the definitions they should have, and nothing that's cluttery or un-used in your preset lists.

RuGRustServer

Posted

I will try the async mode and see if we feel a difference.

On PvE you always need to find the balance between player sustentation and performance^^

Thank you for your fast answer

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

Agreed! No worries, hopefully everything turns out well for you 🙂 

  • Administrator
Raul-Sorin Sorban

Posted

I'll close this for now, but thank you very much for the feedback!

  • Administrator
Raul-Sorin Sorban

Posted

Changed Status from Pending to Gremlins

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