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Faction Explanation/AI Reaction...

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RustMaker
RustMaker

Posted

Faction Explanation:  Can you explain the factions, please?  For instance, if I set BotsA to Faction 1 and BotsB to Faction 2, does that mean they'll fight each other?

AI Reaction:  Is it possible for bots to react to getting shot/shot at?  For instance, I headshot a bot and another bot 2 feet from him just keeps walking around like nothing happened.  Can we change this somehow?

  • Administrator
Steenamaroo

Posted

Hi,

Factions
Yes, that's right.
The idea is that npcs who share a faction, or subfaction, will not fight each other.

Having two layers like that is just to allow for more complex group relationships.

Reactions:
Yeah, that's something I really need to get sorted soon, especially with the factions thing in place.
The opens up the idea of not only having nearby npcs respond, but also npcs from farther afield could get involved in defence of an ally.
I think it would be particularly good if npcs positioned as snipers were smart enough to pick up on fights between players and their npc allys, providing sniper support!

 

  • Like 1
RustMaker

Posted

48 minutes ago, Steenamaroo said:

Hi,

Factions
Yes, that's right.
The idea is that npcs who share a faction, or subfaction, will not fight each other.

Having two layers like that is just to allow for more complex group relationships.

Reactions:
Yeah, that's something I really need to get sorted soon, especially with the factions thing in place.
The opens up the idea of not only having nearby npcs respond, but also npcs from farther afield could get involved in defence of an ally.
I think it would be particularly good if npcs positioned as snipers were smart enough to pick up on fights between players and their npc allys, providing sniper support!

 

Agreed!  Looking forward to that being implemented soon!

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