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Question Industrial Skins

Not a Bug 2.3.12

Stormo
Stormo

Posted

Hello, could you please tell me how to correctly specify the prefabs for Industrial Skin furnaces? I think I may be doing something wrong in the configuration because they are not being counted toward the building limits.
 

{
      "Group name": "Furnace",
      "Group Entities list": [
        "assets/prefabs/deployable/furnace/furnace.prefab",
        "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab",
        "assets/prefabs/deployable/furnace.large/skins/industrial_large_furnace/industrial.furnace.large.prefab",
        "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab",
        "assets/prefabs/deployable/playerioents/electricfurnace/skins/industrial_electric_furnace/industrial_electric_furnace.deployed.prefab"
      ]
    },

 

MON@H

Posted

  • If you want to know what prefab some entity is using, I suggest you to use Entity Owner plugin. Connect to your server, stand in the front of any entity you want to get prefab name for and use /prod command.
  • If you want to get a full list of all supported prefabs into log file - use limitentities.list console command

This way you can check if entity still uses same prefab after skin changes and similar scenarios

MON@H

Posted

Changed Status from Pending to Not a Bug

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