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wood sound replacement

Closed 2.0.6 2.1.0

TwoShoes

I replaced the wood_1 prefab with assets/bundled/prefabs/fx/impacts/blunt/flesh/fleshbloodimpact.prefab the blood impact sounds way better than hitting with a wood sound

Edited by TwoShoes
spelt a word wrong

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suggestion.

punching scarecrows AKA zombies doesn't seem to have any effect. I initially thought that it might have been the zombie horde causing problems, but I manually spawned a default zombie and tried punching it and nothing. I have tried the one punch man feature and that works on everything but I don't want players two one punching things especially to kill a zombie. 

Would you be willing to add a feature to configure damage to npc's like scarecrows AKA zombies when punched?

anyways this is a very cool plug-in I'm glad you made it, thanks.

  • Haha 1

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2 minutes ago, LizardMods said:

suggestion.

punching scarecrows AKA zombies doesn't seem to have any effect. I initially thought that it might have been the zombie horde causing problems, but I manually spawned a default zombie and tried punching it and nothing. I have tried the one punch man feature and that works on everything but I don't want players two one punching things especially to kill a zombie. 

Would you be willing to add a feature to configure damage to npc's like scarecrows AKA zombies when punched?

anyways this is a very cool plug-in I'm glad you made it, thanks.

Hey there, @LizardMods! Will be adding this in short!

Thank you kindly for your feedback.

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I tried adding the feature myself with what limited knowledge I have. I'm only a lizard you know I have a small brain lol. I was only able to get the sound effects to work when punching with zero damage lol I'll be looking forward to the update thanks again.

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