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convoy not dying

Closed 1.1.8

saintmichel13

hi,

on the new version --- players are saying the convoy/bots are not dying to guns. they are dying to rockets fine. 

this happened after the latest update. can you check? thank you

Myk

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In addition, we noticed an error.
If you select "What loot table should the plugin use?" is set to 0, this setting no longer applies "Should the corpse be removed?" even if this was set to true.

Additionally, the Sadan takes more damage from a weapon's bullets than it does from Timed Explosive Charge or rockets.

These errors only appear since version 1.1.8.
If you have time, you could take a closer look.
 

Edited by MeinRust

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I had a couple players say the convoy vehicles couldn't be damaged by satchels, but when I tested it, they worked fine and damaged the vehicles. 

It appears satchels don't stick to the sedan, but that likely has nothing to do with this plugin.

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On 2/25/2022 at 2:10 PM, saintmichel13 said:

hi,

on the new version --- players are saying the convoy/bots are not dying to guns. they are dying to rockets fine. 

this happened after the latest update. can you check? thank you

Myk

I checked. I'm fine. Check for yourself and let me know

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On 2/25/2022 at 3:57 PM, MeinRust said:

In addition, we noticed an error.
If you select "What loot table should the plugin use?" is set to 0, this setting no longer applies "Should the corpse be removed?" even if this was set to true.

Additionally, the Sadan takes more damage from a weapon's bullets than it does from Timed Explosive Charge or rockets.

These errors only appear since version 1.1.8.
If you have time, you could take a closer look.
 

Good. I will fix this in the next updates and increase the damage from explosives on sedans. I will also fix the removal of corpses
Thanks

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On 2/27/2022 at 6:11 AM, Adem said:

m stick. You can disable sedans in the config and replace py modular

Yeah, I figured it was a Rust thing, I don't think they ever really 'finished' those vehicles.

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hi, still having this issue. NPCs can'tbe killed  except for bradley 😞 

 

this issue only did not exist in 117 version

Edited by saintmichel13

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