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Feature Request: start timer

Closed 1.1.6

TheProfessor
TheProfessor

Posted

Please consider adding an option, such as "/convoystart 60", to override the config file/300s default.

Consider enabling the bradleys to attack simple wooden barricades/etc that stop the convoy from moving.  Possibly a configurable option in the json (ClearBarricades: True/False).

Consider an option to start the convoy at the admin's current position (can require to be on a road, if mod logic requires it.).  

Consider adding a startup option for duration, as well, such as convoystart 60 d 3600 (to start the convoy in 60 seconds, for a 1 hour (3600s) duration.  Again, to override configured defaults, when desired.

Adem

Posted

On 2/9/2022 at 3:42 AM, TheProfessor said:

Please consider adding an option, such as "/convoystart 60", to override the config file/300s default.

Consider enabling the bradleys to attack simple wooden barricades/etc that stop the convoy from moving.  Possibly a configurable option in the json (ClearBarricades: True/False).

Consider an option to start the convoy at the admin's current position (can require to be on a road, if mod logic requires it.).  

Consider adding a startup option for duration, as well, such as convoystart 60 d 3600 (to start the convoy in 60 seconds, for a 1 hour (3600s) duration.  Again, to override configured defaults, when desired.

OK, I'll add these commands in the next update. You can configure the removal of barricades in the config. There is a list of items that will be removed before the convoy

Adem

Posted

Changed Status from Pending to Work in Progress

TheProfessor

Posted

Ahhh, didn't realize that's what the barricade list was for -- thought it had to do with pathing.  That's awesome, thanks!

I still think it'd be cool if the front 2 cars popped out and damaged the barricade or something. 🙂 (if it's not on the list). Maybe they do, I'll ahve to check it out.

  • Like 1
Adem

Posted

2 hours ago, TheProfessor said:

Ahhh, didn't realize that's what the barricade list was for -- thought it had to do with pathing.  That's awesome, thanks!

I still think it'd be cool if the front 2 cars popped out and damaged the barricade or something. 🙂 (if it's not on the list). Maybe they do, I'll ahve to check it out.

If not in the list, it will not damage. That's what it's made for

Adem

Posted

Changed Status from Work in Progress to Closed

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