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Raids being counted in excess

Pending 1.1.1

Rust Admin
Rust Admin

Posted

I have an armored door. 
I place one timed explosive.  My raid count goes down to 2/3 remaining (expected).
I place another timed explosive.  My raid count goes down to 1/3 remaining - on the same door...same base....same owner.
I place another timed explosive.  My raid count goes down to 0/3 remaining- on the same door...same base....same owner.

Shouldn't that not be the case?

Mr01sam

Posted

You're correct that should not be the case

Mr01sam

Posted

I'm not sure at this moment, do you have any other details, does this happen all the time? Or just sometimes?

Rust Admin

Posted

Just now, Rust Admin said:

This happens every time.

Here is my config:

 

{
  "LimitResetTimes": [
    "7:00"
  ],
  "AllowRevengeRaidForFree": true,
  "CanTwigTriggerRaid": false,
  "BroadcastReset": true,
  "LogResetInConsole": true,
  "SyncTeams": true,
  "SyncClans": true,
  "ClearBonusesOnReset": true,
  "BuildingDamageThreshold": 10.0,
  "PreventEarlyDamage": false,
  "CombineStackedPrivs": true,
  "RaidLimit": 3,
  "SaveOnServerSave": true,
  "IgnoredEntities": [
    "sleepingbag_leather_deployed"
  ],
  "Messages": {
    "ShowChatMessages": true,
    "MessageIconSteamId": 76561199069263718
  },
  "SimpleStatus": {
    "Enabled": true,
    "BackgroundColor": "0.77255 0.23922 0.15686 1",
    "TitleColor": "1 0.82353 0.44706 1",
    "TextColor": "1 0.82353 0.44706 1",
    "IconColor": "1 0.82353 0.44706 1",
    "IconSprite": "assets/icons/explosion_sprite.png"
  },
  "UI": {
    "Enabled": false,
    "Width": 130,
    "Height": 34,
    "BackgroundColor": "0.4 0.4 0.4 0.7",
    "TextColor": "1 1 1 1",
    "TextSize": 12,
    "ShowSprite": true,
    "Sprite": "assets/icons/explosion_sprite.png",
    "SpriteColor": "1 1 1 1",
    "SpriteSize": 24,
    "OffsetX": -146,
    "OffsetY": 340,
    "AnchorX": 1.0,
    "AnchorY": 0.0
  }
}

 

Mr01sam

Posted

I'll try to get it reproduced - thanks!

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