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Players reporting being insta killed with odd reason

Closed 2.4.0 2.4.1

ZEODE

My players are reporting being insta killed by bots as they approach bases with odd reasons for death, see screen shots.

 

 

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Update: I got home from work and tested this myself, as soon as I get inside the dome/zone radius from a raidable base, I hear slash/hacking noise of a salvaged axe hitting me and hurting me, as if multiple NPC are hurting me, then I die and I see the same death reason as my players with med or salvaged axe.

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Also, the NPC are not attacking, they are mostly stationary, sometimes walking about with weapons holstered, sometimes not. This is only since I updated to the latest version. I have not yet updated the Tier 3 bundle.

My NPC kits only have projectile weapons and nothing in the belt other than the gun.

 

Edited by ZEODE

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heya. this will not happen if npcs only have projectile weapons in their belt. one of those kits has a medical syringe. that's why the player died to a medical syringe. remove everything from the belt in the kit except 1 gun and it'll work again. this is fixed in the next update, but even then npcs will only equip the first actual weapon that is found in their belt (in any slot). the issue atm is that medical syringe's are considered an AttackEntity by Rust which they shouldn't be.

Edited by nivex

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53 minutes ago, nivex said:

heya. this will not happen if npcs only have projectile weapons in their belt. one of those kits has a medical syringe. that's why the player died to a medical syringe. remove everything from the belt in the kit except 1 gun and it'll work again. this is fixed in the next update, but even then npcs will only equip the first actual weapon that is found in their belt (in any slot). the issue atm is that medical syringe's are considered an AttackEntity by Rust which they shouldn't be.

Sorry! Of course you are right, I didn't realise I made some changes and used an older version of the kits data file which had incorrect weapons and items in belt. All good now. Thanks.

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