Jump to content

Just purchased, booted up server and....

No Response 1.0.1

Failed to call hook 'OnPluginLoaded' on plugin 'BotReSpawn v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)

at BaseEntity.ServerInit () [0x000b0] in :0

at BaseNetworkable.Spawn () [0x00035] in :0

at BaseEntity.Spawn () [0x00000] in :0

at ItemModEntity.OnItemCreated (Item item) [0x00099] in :0

at Item.OnItemCreated () [0x00017] in :0

at Item.Initialize (ItemDefinition template) [0x0002f] in :0

at ItemManager.Create (ItemDefinition template, System.Int32 iAmount, System.UInt64 skin) [0x00065] in :0

at ItemManager.CreateByItemID (System.Int32 itemID, System.Int32 iAmount, System.UInt64 skin) [0x00012] in :0

at Oxide.Plugins.BotReSpawn.Isweapon (System.String i) [0x00008] in <9950fe290fab4c8f9a21d46e31197002>:0

at Oxide.Plugins.BotReSpawn.CheckKits () [0x000de] in <9950fe290fab4c8f9a21d46e31197002>:0

at Oxide.Plugins.BotReSpawn.OnPluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00015] in <9950fe290fab4c8f9a21d46e31197002>:0

at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005ca] in <9950fe290fab4c8f9a21d46e31197002>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0

Share this comment


Link to comment

Yes, installed the update and no more errors.  I do have an issue, however.   A player reported and I have verified... bots will run up to you as if to attack or shoot you but they don't shoot.   They just run around with weapons drawn (Scientists).  Unless you get right up in their face, they won't ever shoot you.  Or, if you shoot them first.   They are all set peacekeeper false with appropriate aggro distance of 30.    Any thoughts on this?  Could this be an issue with the recent AI tweaks done by Facepunch?   Or is this a plugin issue?  I am just not sure what to do to fix.

Share this comment


Link to comment

Oh. a few more questions.... what is a "substation" considered to be on the map?  What do the numbers represent for the types of bots?  Where would the bots spawn for the "Train Tunnel" locations?   Since Harbors aren't designated Large or Small, and there are only two in the config, how do I know which is which?   Lastly, since there aren't enough gas stations, supermarkets, abandoned military bases, harbors, etc for what I have on my map and I prefer to have bots at ALL monuments rather than a few, would I be able to duplicate entries and simply advance the number ie - Oxum's Gas Station 6, 7, 8, 9 and still have the plugin work correctly or is this something that needs to be coded into the .cs file? @Steenamaroo

Edited by JessieJane

Share this comment


Link to comment

@JessieJane- Please accept my apologies - I don't know how I missed these follow-up questions.

I *think* I've replied to every single support request but these last message slipped through, possibly because the original request was resolved.

 

With peacekeeper false and aggro range 30 you're right - They should certainly be shooting.
If this is still an open issue with V1.0.4, please let me know and, if possible, please let me know what weapons the npcs would have been using or, better yet,
send your kits data file and the name of the kit they were wearing.
 

For the substations and harbours questions - There is a 'Show all profiles' button in the UI to make it easy to differentiate between similar ones, and duplicate ones.
I recommend flying up in the air a bit first, as it makes it easier to see what's what.

 

 

You say "there aren't enough gas stations, supermarkets...for what I have on my map."
Are you saying that some of the monuments you have on your map aren't automatically showing up under 'default monuments' in UI?

Copying and pasting as you describe wouldn't work, as there's more to it behind the scenes, but certainly creating custom profiles at those locations would.

However...you shouldn't have to - If these are default monuments, and there's less than 10 of them, they should be auto-listed.

 

If this is an open issue and you'd be willing to share your map seed, or link, I'd like to load it up and get this sorted.

Edited by Steenamaroo

Share this comment


Link to comment
354.2k

Downloads

Total number of downloads.

1.8k

Customers

Total customers served.

24.4k

Files Sold

Total number of files sold.

380.2k

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.