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Map won't load

Closed 1.1.0 1.1.0

Keeps getting stuck here

ArgumentException: Invalid path
  at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in :0 
  at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 
  at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 
  at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 
  at World+d__83.MoveNext () [0x000f4] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 
  at WorldSetup+d__15.MoveNext () [0x00622] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0 
 
(Filename:  Line: 0)

And if possible could you make a version without a safezone.
I run an NPC heavy server and they keep getting inside.

Edited by thepiercedweirdo

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it's normal, this version will only work after tomorrow's update, if you want to check this version of map you need to launch it on a staging server

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Ah. Understood. The main plugins I was going to setup were just warp points and things like that. Nothing major. I can always run those on the fly while players are loading in 🙂

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