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BossMonster Error

Closed 1.0.1


After some more testing. this has to do with LootBouncer plugin...

Quote

  

 Failed to call hook 'CanPopulateLoot' on plugin 'BossMonster v1.0.1' (InvalidOperationException: Sequence contains no elements)
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Oxide.Plugins.BossMonster.CanPopulateLoot (ScientistNPC entity, NPCPlayerCorpse corpse) [0x0005e] in <4b843ed48c784cac854db4ba7459ca51>:0
at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00bda] in <4b843ed48c784cac854db4ba7459ca51>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0

  Failed to call hook 'OnCorpsePopulate' on plugin 'BossMonster v1.0.1' (InvalidOperationException: Sequence contains no elements)
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Oxide.Plugins.BossMonster.OnCorpsePopulate (ScientistNPC entity, NPCPlayerCorpse corpse) [0x0007e] in <4b843ed48c784cac854db4ba7459ca51>:0
at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b33] in <4b843ed48c784cac854db4ba7459ca51>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0

 

 

Edited by rednekOIO

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NpcSpawn is throwing error since update

 

NpcSpawn - Failed to compile: NpcSpawn.cs(722,58): error CS1501: No overload for method `IsPlayerVisibleToUs' takes `1' arguments

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