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bases not spawning

Closed 2.2.0 2.2.1

Dear Nivex! 

I updated to 2.2.0 but not spawning bases. I get this message :  NullReferenceException: Object reference not set to an instance of an object. Any idea? 

The buyable events are working fine, but the scheduled events not spawning.

(15:42:30) | RaidableBases was compiled successfully in 2461ms

(15:42:30) | [Raidable Bases] Loaded 12 manual spawns.

(15:42:30) | [Raidable Bases] Loaded 12 scheduled spawns.

(15:42:30) | [Raidable Bases] Loaded 12 maintained spawns.

(15:42:30) | [Raidable Bases] Loaded 12 buyable spawns.

(15:42:30) | [Raidable Bases] Blocked spawn points in 14 zones.

(15:42:30) | -

Loaded 125 items from RaidableBases/Base_Loot/nivex1

Loaded 174 items from RaidableBases/Base_Loot/nivex2

Loaded 298 items from RaidableBases/Base_Loot/nivex3

Loaded 373 items from RaidableBases/Base_Loot/nivex4

(15:42:30) | Calling 'OnServerInitialized' on 'RaidableBases v2.2.0' took 202ms

(15:42:30) | Loaded plugin Raidable Bases v2.2.0 by nivex

(15:53:13) | [Raidable Bases] Grid initialization completed in 42 seconds and 981 milliseconds on a 4000 size map. 12491 locations are on the grid.

(15:53:14) | NullReferenceException: Object reference not set to an instance of an object

(15:53:14) | NullReferenceException: Object reference not set to an instance of an object

thanks

Edited by olajmuvek

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I updated to the latest version this AM and bases aren't spawning in. I noticed this new error (not sure if its from RB)

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path
 "assets/prefabs/npc/scientist/scientist_corpse.prefab"
Dirty Bitch[9535663] died (Generic)
Dirty Bitch[9535663] changed its network group to null
Invalid Position: scientist_corpse[51452349] (Infinity, Infinity, Infinity) (destroying)
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path
 "assets/prefabs/misc/item drop/item_drop_backpack.prefab"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path
 "assets/prefabs/misc/item drop/item_drop_backpack.prefab"
[Admin Radar] Cached 2668/206330 entities in 115.7541289 seconds!
[Raidable Bases] Grid initialization completed in 35 seconds and 138 milliseconds on a 4300 size map. 12414 locations ar
e on the grid.
NullReferenceException: Object reference not set to an instance of an object

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