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bradley does not spawn

Pending 1.5.0

Dad Frog

Hello
from time to time I get this error and the bradley does not spawn:

12/06/2024 08:16:13 | Calling kill - but already IsDestroyed!? bradleyapc[0]
12/06/2024 08:09:04 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.)
at Oxide.Plugins.CustomBradley+CustomBradleyComponent.InitBradley (BasePlayer owner, BradleyAPC apc, Oxide.Plugins.CustomBradley+APCSettings config) [0x0008c] in <f2aaa4dabee84f1494fc68d33cee81f0>:0
at Oxide.Plugins.CustomBradley+<>c__DisplayClass46_1.<SpawnBradley>b__2 () [0x00000] in <f2aaa4dabee84f1494fc68d33cee81f0>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0


everything is up to date, rust/oxide and plugin (1.5.0)

Edited by Dad Frog
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Hello, do you have any plugins which could affect bradley spawn?
this happens because something kills freshly spawned bradley instantly

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No, nothing that would stop the Bradley from spawning.
However, I'm using the DefendableBases plugin and since I removed the launch site location for this event the Bradley seems to spawn correctly.
Chance ? because I really don't see the connection between these two plugins...

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On 6/17/2024 at 2:43 PM, Dad Frog said:

No, nothing that would stop the Bradley from spawning.
However, I'm using the DefendableBases plugin and since I removed the launch site location for this event the Bradley seems to spawn correctly.
Chance ? because I really don't see the connection between these two plugins...

is the issue still there? sadly i can't reproduce it. 

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On 6/17/2024 at 2:43 PM, Dad Frog said:

No, nothing that would stop the Bradley from spawning.
However, I'm using the DefendableBases plugin and since I removed the launch site location for this event the Bradley seems to spawn correctly.
Chance ? because I really don't see the connection between these two plugins...

Is the bug still there after forced?

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