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The following situation occurred when reloading the plugin:

Not a Bug 1.6.0 1.6.0

laodu

Posted

05/30 11:40:34 | FerryTerminalEvent, NpcSpawn and WaterTreatmentEvent were compiled successfully in 1598ms
05/30 11:40:34 | Calling kill - but already IsDestroyed!? genericradiusmarker[1060305756]
05/30 11:40:34 | [Ferry Terminal Event] [INFO] 11:40:33 [FerryTerminalEvent] [INFO] Event ended
05/30 11:40:34 | [Ferry Terminal Event] [INFO] 11:40:33 [FerryTerminalEvent] [INFO] The Event has ended
05/30 11:40:34 | Unloaded plugin Ferry Terminal Event v1.1.2 by Yac Vaguer
05/30 11:40:34 | Unloaded plugin NpcSpawn v2.6.9 by KpucTaJl
05/30 11:40:34 | [NpcSpawn] Loading custom navigation mesh files...
05/30 11:40:34 | [NpcSpawn] File AirEvent_Floor1 has been loaded successfully!
05/30 11:40:34 | [NpcSpawn] File AirEvent_Floor2 has been loaded successfully!
05/30 11:40:34 | [NpcSpawn] All custom navigation mesh files have loaded successfully!
05/30 11:40:34 | [NpcSpawn] List of biome positions: Arid = 1986, Temperate = 2761, Tundra = 1154, Arctic = 531
05/30 11:40:34 | [NpcSpawn] List of road positions: ExtraWide = 1431, Standard = 1462, ExtraNarrow = 0
05/30 11:40:34 | [NpcSpawn] 2360 railway positions found
05/30 11:40:34 | Loaded plugin NpcSpawn v2.6.9 by KpucTaJl
05/30 11:40:34 | Loaded plugin WaterTreatmentEvent v1.6.0 by Yac Vaguer
05/30 11:40:34 | Loaded plugin Ferry Terminal Event v1.1.2 by Yac Vaguer

 

Yac Vaguer

Posted

if you prefer to not force the NpcSpawn to reload all the plguisn you can remove the line that says 

 

//requires NpcSpawn

 

It is located in the first lines 

 

 

 

 

Yac Vaguer

Posted

Changed Status from Pending to Not a Bug

Changed Fixed In to 1.6.0

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