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Players Removing Auth on TCs

Can't Reproduce 1.1.6 1.1.6

There's a flaw with this when using it with TruePVE - players remove auth on TC rendering it completely useless as other players aren't able to damage bases - then they gain TC auth causing the timer to restart. 

Player can simply remove auth on TC and render this completely useless. 

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You tested this? It's been a while since I worked on anything related to TCs so... it seemed plausible but, now that I look at the code, the only way a TC zone is removed is if the TC is destroyed. Auths shouldn't have anything to do with it.

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I played with this a bit but I can't reproduce it. a TC zone is removed when the TC is destroyed. Maybe you have people destroying their TC's? I had considered that as a raid defense which is partly why I added the cooldown timer. ...but also it would leave you open to someone else dropping their own TC so that seems like a bad play.

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