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BotSpawn Crashing my Server

Can't Reproduce 2.1.0

So my server has crashed twice now because of BotSpawn in the last 2 days. My console gets spammed with this and then the server basically lags out. I have to keep BotSpawn unloaded at the moment. Could we get an update for this Plugin or a fix for this? I've had multiple server owners tell me the same thing happened to them.

"at Oxide.Plugins.BotSpawn.OnNpcTarget (NPCPlayerApex npcPlayer, BaseEntity entity) [0x001ab] in <a3c59f6d3b734aafb40c14a328dc8fb0>:0
at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a37] in <a3c59f6d3b734aafb40c14a328dc8fb0>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0
Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v2.1.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BotSpawn.OnNpcTarget (NPCPlayerApex npcPlayer, BaseEntity entity) [0x001ab] in <a3c59f6d3b734aafb40c14a328dc8fb0>:0
at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a37] in <a3c59f6d3b734aafb40c14a328dc8fb0>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0
Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v2.1.0' (NullReferenceException: Object reference not set to an instance of an object)"

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Hi,

Thanks for reporting.

This is the first I've heard of it so, right now, I've no idea what's causing that but I'll look into it and find out.

 

If you, or anyone else, can drop any clues - Maybe it happens when a particular event starts or something? That'd be super helpful.

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We had about 20 players online when it crashed, and the only event I have on my server is DangerousTreasures. I did not notice any correlation between the spam and any particular event. I'll report back if I figure out why it happened, but for now I'll probably have to keep it unloaded.

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Thank you. I appreciate you taking the time.

I just compared code from current public and V 2.0.8, for the method that's throwing the error - They're identical.

I thought I had made a HumanNPC detection change but, thinking about it, I didn't push that public yet.

 

That pretty much means something's changed outside of BotSpawn but I still need to find the issue and plug whatever it is.

Edited by Steenamaroo

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