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Grid with few spawn points

Closed 2.8.2

Since a few days players can't find spawn points for their purchase raidable bases and the bases that spawn automatically have been drastically reduced. I can't find the problem. The only thing I see is that the grid generation is getting less and less spawn points available. Can anyone help me to locate the problem or tell me how I can generate spawn points manually until it is fixed? Thank you very much.

 

07/01/2024 07:08:29 | [RaidableBases] Grid initialization completed in 111 seconds and 486 milliseconds on a 3500 size map with 537 potential points.
06/01/2024 07:35:59 | [RaidableBases] Grid initialization completed in 110 seconds and 318 milliseconds on a 3500 size map with 546 potential points.
05/01/2024 07:07:25 | [RaidableBases] Grid initialization completed in 111 seconds and 972 milliseconds on a 3500 size map with 565 potential points.
04/01/2024 20:08:42 | [RaidableBases] Grid initialization completed in 109 seconds and 80 milliseconds on a 3500 size map with 603 potential points.
04/01/2024 07:09:51 | [RaidableBases] Grid initialization completed in 119 seconds and 407 milliseconds on a 3500 size map with 993 potential points.
03/01/2024 07:10:19 | [RaidableBases] Grid initialization completed in 118 seconds and 801 milliseconds on a 3500 size map with 1037 potential points.
02/01/2024 07:10:05 | [RaidableBases] Grid initialization completed in 119 seconds and 829 milliseconds on a 3500 size map with 1062 potential points.
01/01/2024 07:10:01 | [RaidableBases] Grid initialization completed in 115 seconds and 729 milliseconds on a 3500 size map with 1085 potential points.
31/12/2023 07:10:03 | [RaidableBases] Grid initialization completed in 115 seconds and 84 milliseconds on a 3500 size map with 1083 potential points.
30/12/2023 07:09:52 | [RaidableBases] Grid initialization completed in 115 seconds and 700 milliseconds on a 3500 size map with 1075 potential points.

 

Config file attached.

RaidableBases.json

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spawn points will decrease as your entity count increases. that just means there's less space available for the bases because it's taken up by player entities.

your config looks fine, so any limitation would be from the map itself

some maps just are not good for this plugin.

make sure you have 2.8.2 installed

2.8.0 and 2.8.1 had issues

Edited by nivex

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I have upgraded to version 2.8.2 and the spawn points remain the same. I am using a custom map from RustMaps. Is it better to use the procedural maps that already come predefined or what is your recommendation to avoid problems with spawn points?

On the other hand, how can I add spawn points manually to the plugin? I'm checking the configuration but I don't see the place....

Thank you very much for your collaboration @nivex

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I am testing and I think that although there are less spawn points the bases are appearing better than before with the last update.

For the moment I would close this case since it seems that my problem has been solved. If I see that there are other problems I will open another one and I will comment in more detail. 

Thank you very much for your help @nivex, it's nice to collaborate with developers like you. Congratulations for your work. 

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you can't manually add spawn points to the grid

you'd have to create spawn points with the Spawns Database plugin but then it wouldn't use the grid anymore.

the amount of spawn points is dependent on the map and your config. your config settings are good so that leaves the map. I run proc gen maps that I add islands to with RustEdit.

large zones from zonemanager would reduce the spawn points too

good luck

 

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