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Problems and Errors

Work in Progress 1.4.1

The plugin is not working correctly all the time, as I suspect, and it's not locking the monument to the owner. But I'm more worried about the errors I see in the console. Any ideas? Can you fix this?

Failed to call hook 'OnEntityTakeDamage' on plugin 'MonumentOwner v1.4.0' (NullReferenceException: Object reference not set to an instance of an object.)
at Oxide.Plugins.MonumentOwner+ControllerMonument.<CancelActionPlayerWithCooldown>b__130_0 (ScientistNPC x) [0x00006] in <afd48d6856574aaca52e57e731cd4662>:0
at Oxide.Plugins.MonumentOwnerExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <afd48d6856574aaca52e57e731cd4662>:0
at Oxide.Plugins.MonumentOwner+ControllerMonument.CancelActionPlayerWithCooldown (System.UInt64 playerUserID) [0x00016] in <afd48d6856574aaca52e57e731cd4662>:0
at Oxide.Plugins.MonumentOwner.OnEntityTakeDamage (LootContainer barrel, HitInfo info) [0x000d8] in <afd48d6856574aaca52e57e731cd4662>:0
at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01021] in <afd48d6856574aaca52e57e731cd4662>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0


01/07 13:20:58 | [MonumentOwner] The functionality of the plugin has been disrupted. There is no critical malfunction, but please report this message to the developer!

 

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@Namsaknoi
Perhaps you can tell me under what circumstances you received this error or do you know how to emulate it? It would help me in investigating and solving the problem.

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I'll do a test and let you know. I suspect it's probably a conflict between the TruePVE we currently use but not exactly sure. I've seen this spammed at random in the console.

 

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