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Resource multipliers not working

Work in Progress 1.1.0 1.1.1

The resource and charcoal multipliers do not appear to be applying if you are using multipliers with decimals.

I have them incrementally applied across 10 levels from 1.1 to 2.0 and the only time resources are being multiplied are at the 2.0 upgrade level. I was expecting this to work as a chance system, so a 1.1 multiplier should produce a double output at a 10% chance rate? I can't have higher multipliers due to the way my economy is setup.

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I'm replacing Rust's default methods, and I don't think they do this by default, they probably switched from integers to decimals due to some possible bug, but I'm going to add this "probability" feature for you now!

I really liked the suggestion, thank you, I also didn't understand why using decimals instead of integers

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Somescrub, did you find a workaround with this? I've noticed that only whole numbers (2,3,4,5 etc. etc.) work for this plugin. I have the max level furnaces set to give 2x resources, but that means all levels below do nothing for my players right now.

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I'm working on an update to add this feature, I can send it to you while I don't update directly in codefling, if you want, add me discord: yunkkkk

Edited by Yun
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Hey Yun, I am thankful for your reply and offer. Honestly, don't rush yourself mate!

All the other modifiers seem to work, so the players are still getting some benefit from this (and most people just upgrade straight to the max level anyway). 

I was more curious if a workaround was found haha!

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