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All players on the TC

Closed 2.0.9

Dad Frog
Dad Frog

Posted

We agree that if a player present on the TC joins, even if he is not the owner of the base, that prevents the base from being raided?
Because one player raided his base while the second player on the TC is well connected...

  • Like 1
nivex

Posted

sorry, that is a bad translation

nivex

Posted (edited)

Quote

We agree that if a player present on the TC joins, even if he is not the owner of the base, that prevents the base from being raided?

Cancel Automated Events If Abandoned Owner Comes Online.

you cannot continue raiding - the event ends instantly upon connecting to the server.

automated events only - does not work with /sar or /sar purge

Quote

Because one player raided his base while the second player on the TC is well connected...

this is not possible unless you disabled the above option, or the event was started using /sar

Edited by nivex
nivex

Posted

Changed Status from Pending to Closed

OgGinja

Posted

Nivex, 

would the updated .CS file have changed anything in my .json file? Put the updated .cs in and i have some players bases are not showing protected when shooting? Even when they were online no notification will pop up. other players bases are working with protection and notifications. 

 

nivex

Posted

hi, no.

truepve provides protection. not this plugin

there are many reasons why the status might not show.

1. it won't show if they're an ally

2. abandonedbases.attack.lastseen is required to see the time

3. it won't show inside of a zonemanager zone

4. it won't show if it's too close to another event

5. it won't show if they have abandonedbases.exclude. it will show to admins.

6. if another plugin blocks it by hooking OnProcessPlayerEntity

7. tugboat spawned with TugMe plugin

8. not owned by a player.

9. shooting twig

10. shooting "Ignored Prefabs" in config

etc

OgGinja

Posted

thing is its not protecting the bases that i am seeing this on. Even now as they are online these few players are not being protected (its like its not seeing they get online to reset the timer). I am seeing other players bases are protected and notifications appear like normal.

 

 

nivex

Posted (edited)

zip the map and sav files

include Abandoned Bases.json data

include oxide.users.data

include oxide.groups.data

and a few steamids this is happening to

Edited by nivex
OgGinja

Posted

So this worked itself out somehow. i had reverted to an 30 min old saved map file and it seemed to fix it. Thanks for the replys!

nivex

Posted

no problem

good luck

OgGinja

Posted (edited)

s

Edited by OgGinja
OgGinja

Posted (edited)

s

 

 

Edited by OgGinja
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