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hook error and request

Closed 1.2.52 1.2.53

corndiggitydog
corndiggitydog

Posted

Hello 🙂

So I have this error: Failed to call hook 'CloakCommand' on plugin 'InvisibilityCloak v1.2.52' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.InvisibilityCloak.ReconcileDestroyedCloak (BasePlayer player) [0x00035] in <ab5bd80133574e8ba47b41658a34916d>:0
at Oxide.Plugins.InvisibilityCloak.CloakCommand (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00057] in <ab5bd80133574e8ba47b41658a34916d>:0
at Oxide.Plugins.InvisibilityCloak.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d8] in <ab5bd80133574e8ba47b41658a34916d>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0

 

I had a player recently able to stay invisible after the cloak was removed from inventory and it persisted for hours. I'm wondering if this error could be related.

 

Also, I just now saw you reply to my request from a while back. Here the plugin I was hoping invisibility cloaks could work with: https://codefling.com/plugins/custom-status-framework

 

This plugin is a favorite of players on my server, and they love using it with raidable bases! Thanks for your work and for the help! 🙂

Lurch

Posted

Alright. I'll try to fish this out. Probably also going to roll-up an update for using cloak in parachute slot as well.

Lurch

Posted

Changed Status from Pending to Work in Progress

Lurch

Posted (edited)

Changed Status from Work in Progress to Closed

Changed Fixed In to 1.2.53*

* -- I have put in a trap that will better handle the error. If it occurs again, you'll see output to the console, but with a Player Name and a STEP ID.
Please take note of the Step ID and player name - it's possible that someone found an exploit, so watch for player name consistency. The most important information for me will be the STEP number. That will help me track it down.

Edited by Lurch
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