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Clans & Friendly Fire

Closed 1.0.13

HighOnTek
HighOnTek

Posted

I feel like this may have been an oversight. Will explain ... 

Servers that use the CLANS plugins usually have FF (friendly fire) enabled by default for the clan mates, and sometimes allies if the alliies config option is enabled to FF allies. This is also something players can usually toggle on or off in game with /cff command. Earlier today I had a clan playing and they all had to toggle FF off in order to kill each other in the arena. Possible to have this plugin automatically disable FF when players join?

imthenewguy

Posted

You need to speak to the clans dev about that. I doubt this would be the only combat event that would be affected by the functionality of it.

 

HighOnTek

Posted

I mean this in the most kindest way, not trying to be condescending because text messages do not relay body language, facial expressions, nor can you hear me laughing and making an honest friendly reply.

But ... I  don't think K1lly0u is going to want to account for every type of arena or battle royal event available or out there ... when it would be easier for those who develop these arenas to realize and account for servers that use CLANS. Also, there are only a couple CLANS plugins out there that people use... and dozens of Arena events. So without playing tennis and tossing the ball of responsibility back and fourth over who should do what... in your professional opinion who do you think should be accounting for Clan FF damage in an Arena they released and expect to sell ... when so many servers use Clans?

If you aren't sure how this would occur, just DEV to DEV ask K1lly0u how to disable FF for your Arena event, I am sure he would tell you as more support he gets for his plugin, the more likely people are to use it and the more support you provide for CLANS, or even FRIENDS ... the more servers are likely to obtain your Arena(s).

Solo or even Duo, trio players who play as a team can kill one another. Clan mates... cannot. The odds are not exactly equal. Know what I mean?

 

  • Love 1
imthenewguy

Posted

You are 100% right; he wouldn't add exceptions for paid plugins into his free clans plugin because that doesn't make sense., and adding specific exceptions for each arena, or clans plugin etc wouldn't help either.

What needs to be added though, is a way for external plugins to force friendly-fire to a specific value. This could be achieved via a simple API call that would allow external plugins to force the value initially to true or false, and then a hook call when a player attempts to change their status.

imthenewguy

Posted

Are you using the umod or chaos code version of the plugin? I believe the Umod plugin requries the Friendly-Fire plugin to work right?

HighOnTek

Posted

I'm using Chaos version ... I use Clans Reborn, ClansUI, and DynamicCupShare which seems like the standard trio set these days for clan setups.

K1lly0u is the dev at the moment for both the chaos one and umod I believe.

imthenewguy

Posted

I dont think the umod version supports ff directly; I think it needs the Friendly Fire plugin for that to function, which has an API call I can override.
There is no API listed on the Clans Reborn plugin and I don't have access to check it for hook calls inside of the cs file itself. Ill post on the page and see if I can get a response about it.

  • Like 1
imthenewguy

Posted

Dude hasn't responded to my post on Clans Reborn, so I would say that it's not going to happen.

imthenewguy

Posted

Changed Status from Pending to Closed

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