Mod stops server from starting after new update. When dropping it in while server is running and loading console is spammed with:
(Filename: <3b28df48c7fc47ea981e4232884a514e> Line: 0)
Server Exception: Player Update
NullReferenceException: Object reference not set to an instance of an object
at NovaWeather.HarmonyPatches.BaseEntity_currentEnvironmentalWetness_getter.Prefix (BaseEntity __instance, System.Single& __result) [0x00039] in <3b28df48c7fc47ea981e4232884a514e>:0
at (wrapper dynamic-method) BaseEntity.get_currentEnvironmentalWetness_Patch1(object)
at PlayerMetabolism.RunMetabolism (BaseCombatEntity ownerEntity, System.Single delta) [0x00546] in <972b784bb9de4c45b826d934330d31a2>:0
at BaseMetabolism`1[T].ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x00040] in <972b784bb9de4c45b826d934330d31a2>:0
at PlayerMetabolism.ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x00000] in <972b784bb9de4c45b826d934330d31a2>:0
at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00096] in <972b784bb9de4c45b826d934330d31a2>:0
at BasePlayer.ServerUpdate (System.Single deltaTime) [0x0019f] in <972b784bb9de4c45b826d934330d31a2>:0
at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <972b784bb9de4c45b826d934330d31a2>:0
at ServerMgr.Update () [0x00152] in <972b784bb9de4c45b826d934330d31a2>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()