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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available. 1.0.9

$50.00 $40.00
   (10 reviews)

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Why is it $75 I thought it was $50? I'm confused.... Then it says  $75 but the plugin costs extra as well?  I don't understand thanks. 

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@Danger BayThe plugin bundle includes this tier 3 package for $75. You can buy the core plugin for $50, but you will have to provide your own bases for it. Basically you save $25 buying the bundle.

Edited by Neighigh
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@DiDreamerif you are still having this issue then it is because of your Kits plugin. it is bugged and needs to be fixed.

 

        [HookMethod("isKit")]
        public bool isKit(string kitName)
        {
            return kitsList.Exists(p => p.Name == kitName);
        }

this is the fix for the Russian version Kits plugin

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Please release another 50 base package. I'm tired of these russian scammers releasing half assed stolen bases

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11 hours ago, Covfefe said:

Please release another 50 base package. I'm tired of these russian scammers releasing half assed stolen bases

@CovfefeFortify is something like $3 American on Steam. You can build hundreds of bases very quickly. You can also use the CopyPaste plugin to save more to file if you like building in game too. There are also places like 'Builder Sanctuary' that have many online downloads available from other users that have saved their builds for their base designs. Just watch out for multiple TC builds, they don't play well with Raidable Bases right now.

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8 hours ago, Neighigh said:

@CovfefeFortify is something like $3 American on Steam. You can build hundreds of bases very quickly. You can also use the CopyPaste plugin to save more to file if you like building in game too. There are also places like 'Builder Sanctuary' that have many online downloads available from other users that have saved their builds for their base designs. Just watch out for multiple TC builds, they don't play well with Raidable Bases right now.

I don't have time to make 50 bases myself. My players are more than happy to pay nivex $50 for 50 more.

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thanks for the continued support @Covfefebut I am not able to build any bases atm. I do have 35 more coming between tier 1 and 2 when they're made unique, soon, though!

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isKit fix isKits it worked

Finally tie it to the normal plugin, NPC-Spawn - KpucTaJl

Edited by DiDreamer
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If you own multiple tier packages... they are now unique and you can update Tier 1 or Tier 2 package to 1.0.6

Tier 3 package is unchanged

Download the respective tier(s) and copy the new base files from the data/copypaste/ folder in the zip archive into your oxide/data/copypaste/  folder

For TIER 1 use the console commands:

rb.config add "Easy Bases" raideasy11 raideasy12
rb.config add "Medium Bases" raidmed11 raidmed12
rb.config add "Hard Bases" raidhard11 raidhard12
rb.config add "Expert Bases" raidexpert11 raidexpert12
rb.config add "Nightmare Bases" raidnightmare11 raidnightmare12


For TIER 2 use the console commands:

rb.config add "Easy Bases" raideasy13 raideasy14 raideasy15 raideasy16 raideasy17
rb.config add "Medium Bases" raidmed13 raidmed14 raidmed15 raidmed16 raidmed17
rb.config add "Hard Bases" raidhard13 raidhard14 raidhard15 raidhard16 raidhard17
rb.config add "Expert Bases" raidexpert13 raidexpert14 raidexpert15 raidexpert16 raidexpert17
rb.config add "Nightmare Bases" raidnightmare13 raidnightmare14 raidnightmare15 raidnightmare16 raidnightmare17

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I've issues trying to edit the loot of each difficulty level, can you point me to the exact files i have to edit to edit each loot? i'm changing the files inside difficulty_loot but seems like is not working

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i'm having the following error. By using the default files

Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.5.0' (JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[Oxide.Plugins.RaidableBases+LootItem]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.

To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.

Path '['Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)']', line 2, position 75.)

at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00374] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0

at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Plugins.RaidableBases.GetTable (System.String file) [0x00010] in <b6d074cfd90c4f96b142cb24ee288437>:0

at Oxide.Plugins.RaidableBases.LoadBaseTables () [0x0005b] in <b6d074cfd90c4f96b142cb24ee288437>:0

at Oxide.Plugins.RaidableBases.LoadProfiles () [0x00334] in <b6d074cfd90c4f96b142cb24ee288437>:0

at Oxide.Plugins.RaidableBases.Initialize () [0x00085] in <b6d074cfd90c4f96b142cb24ee288437>:0

at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00119] in <b6d074cfd90c4f96b142cb24ee288437>:0

at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031f] in <b6d074cfd90c4f96b142cb24ee288437>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

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that's not the default files. you put a profile in the base loot directory. =p

loot files belong in base loot and difficulty loot folders and these are what you edit. difficulty loot is the primary file. base loot contains a few items that always spawn.

they cannot be profiles - they must be loot tables. profiles belong in the profiles directory

@Vengadorweb

Edited by nivex
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Any idea why just easy bases loot boxes wont break but medium and up work just fine? Not sure if a plugin issue or the loot box skins?

 

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17 hours ago, Storfin said:

Any idea why just easy bases loot boxes wont break but medium and up work just fine? Not sure if a plugin issue or the loot box skins?

 

Boxes Are Invulnerable setting in the easy profile could do this

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On 9/10/2022 at 11:00 AM, nivex said:

that's not the default files. you put a profile in the base loot directory. =p

loot files belong in base loot and difficulty loot folders and these are what you edit. difficulty loot is the primary file. base loot contains a few items that always spawn.

they cannot be profiles - they must be loot tables. profiles belong in the profiles directory

@Vengadorweb

Thanks for clarifying i ended figuring it out haha, one issue i still have is that i set for example   "Amount Of Items To Spawn": 100 or   "Loot Amount Multiplier": 2.0, on the profile of the nightmare base, and i actually got fewer amount of loot, and if i set to "Amount Of Items To Spawn": 200 for example i got like the same amount as the default, same if i add 2 or 3 to Loot Amount Multiplier... Any ideas on how to increase the amount of loot spawned? I made a base with many many boxes, and i want to be able to populate all the boxes with many loot, so the variable i'm playing with is that one, but no success

 

 

 

Here some screenshots:

 

 

image.thumb.png.5072fca5d882af98ae668a107cf7abd0.pngimage.thumb.png.fec05bdc28d029ec563852aab5391221.png

Edited by Vengadorweb
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On 10/6/2022 at 10:03 AM, Vengadorweb said:

Thanks for clarifying i ended figuring it out haha, one issue i still have is that i set for example   "Amount Of Items To Spawn": 100 or   "Loot Amount Multiplier": 2.0, on the profile of the nightmare base, and i actually got fewer amount of loot, and if i set to "Amount Of Items To Spawn": 200 for example i got like the same amount as the default, same if i add 2 or 3 to Loot Amount Multiplier... Any ideas on how to increase the amount of loot spawned? I made a base with many many boxes, and i want to be able to populate all the boxes with many loot, so the variable i'm playing with is that one, but no success

 

 

 

Here some screenshots:

 

 

image.thumb.png.5072fca5d882af98ae668a107cf7abd0.pngimage.thumb.png.fec05bdc28d029ec563852aab5391221.png

Any clue about it? Loot should be 400 items right? Since i have amount of items as 200 and i have loot amount multipier as 2. So it should be spawning 400 items instead, just 67 

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I find these items in the crates of the bases. I've been trying to find the error for hours. does anyone have a solution?

 

Inked20221025173813_1.thumb.jpg.055121e0d24cda7a6d1737b273a11dc6.jpgInked20221025173816_1.jpg.30906e45fc958bb6b6e003a0997112c0.jpg

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11 minutes ago, Kobani said:

I find these items in the crates of the bases. I've been trying to find the error for hours. does anyone have a solution?

 

Inked20221025173813_1.thumb.jpg.055121e0d24cda7a6d1737b273a11dc6.jpgInked20221025173816_1.jpg.30906e45fc958bb6b6e003a0997112c0.jpg

Remove this from the loot tables:

vehicle.chassis

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Quote

"ammo.snowballgun", "habrepair", "minihelicopter.repair", "scraptransport.repair", "vehicle.chassis", "vehicle.chassis.4mod", "vehicle.chassis.2mod", "vehicle.module"

i've blocked these items in the next plugin update since they serve no purpose to players.

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Hey @nivex

I'm seeing some interesting files in the .zip file. Wondering what their purpose is?

Heres the list

/data/RaidableBases/Base_Loot/_emptyfile.json - Empty?

/data/RaidableBases/Base_Loot/nivex.json - Empty?

/data/RaidableBases/Base_Loot/Profile.json - Emtpy?

/data/RaidableBases/Base_Loot/RaidBases.json - Only has 4 items?

/data/RaidableBases/Difficulty_Loot/Normal.json - Is there a normal difficulty or is that an older version of the plugin?

/data/RaidableBases/Profiles/_emptyfile.json - Empty?

 

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@BippyMiesteryes, some extra files slipped in there. you can ignore them. do not need them except Profiles/_emptyfile is required.

Normal and RaidBases is for free version. idk how the others got in there.

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Hi Nivex.
Considering buying the raidbase packages........

Have i understand it correctly?

Tier 1 contains 2 unique bases of each difficulty
Tier 2 contains 3 unique bases of each difficulty + the 2 bases from tier 1
Tier 3 contains 10 unique bases of each difficulty

So if i want to buy all the bases you are selling, i just need to buy tier 2 and 3 right?

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