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  1. More information about "Pyramid"

    $20.00

    Pyramid

    first off i should warn you this monument will straight up murder your players and basically every trap their lifeless useless body will not be retrievable.  there are many many rooms and about 23~ of the rooms all have different puzzles that have a medium/high chance to kill your players
    this a pyramid with a ton of puzzles in most of the rooms and all of the puzzles can/probably will kill your players... A LOT. but they seem to enjoy it... masochists'... there are 4 separate main paths   that all lead to the same room you can see this in the video. the video only does 1 path and is the easiest path also shows no secrets. each of the 4 paths have secrets and branches in them. each path has their own normal loot at the end but is not the main loot of the pyramid. there are many secret rooms but only 1 real loot room that are quite difficult for players to find...  
    i also made it very easy to change the exterior of the pyramid to your pleasing. info in zip file
    8045 prefab
    780 io
    186 loot container - they only have access to roughly 10-25% of the loot depending on which path they take then they will need to exit the pyramid and try again from the start
    there is a guide in the zip file with more details on how to place prefab
     
     
  2. More information about "XFastButtons ( Custom Buttons )"

    $18.99

    XFastButtons ( Custom Buttons )

    XFastButtons -  custom buttons for your server.
    - Optimization of the interface for different monitor resolutions.
    -  Storing player data in - oxide/data/XDataSystem/XFastButtons
    - There is a lang ru/en/uk/es.
    - Sound effects when interacting with the menu.
    - Various settings for buttons. [ Font, Text, Command, Image, Color, Size, Coordinates, Parent Layer ]
    - A handy list of buttons under the slots.
    -  Easy and fast selection of coordinates. [ AnchorMin, AnchorMax, OffsetMin, OffsetMax ]
    - Customize the list of server images. [ For server logo, etc. ].
    - Customize the image list. [ For button creation by the player. ].
    - Customize the list of button colors. [ For button creation by the player. ].
    - The player can hide server/my buttons using the settings menu.
    - The player can create his own buttons and place them on the screen as he wishes.
    - Ability to limit the number of buttons created by a player.
    -  Ability to create buttons with commands (chat and console) that have multiple arguments. [ /kit vip, /home 1, /sethome 1 - etc. ]
    - Ability to edit already created buttons.
    - Ability to delete created buttons.
    - Ability to undo changes. [ Convenient preview while editing/creating a button. ].
    - Ability to create any number of server(admin) buttons by permissions.
    - Ability to hide/show buttons when the player interacts with containers or mounted prefabs(chair, transport, etc.) [ Configure in config. ].

    - By default, the plugin has a few customized buttons, a list of images, and a list of colors.
     
     
    Permissions
    xfastbuttons.settings - access to basic settings. xfastbuttons.use - access to create/edit/delete buttons. [ Regular players cannot create/edit/delete server(admin) buttons in any way! ] Config
    { "General setting": { "Maximum number of buttons a player can create": 6, "Maximum number of individual buttons a player can create": 5, "List of containers - buttons will react to open/close container. [ Leave the list empty to extend this to all containers. Or set null to disable this feature. ]": null, "List of mountable prefabs (chair, transport, etc) - buttons will react to interaction with the prefab. [ Leave the list empty to apply this to all prefabs. Or set null to disable this feature. ]": [ ......... ], "List of server buttons - [ You can only configure parameters - Text, Command, Color, Font ]": [ ......... ], "List of server buttons by permissions - [ You can only configure parameters - Text, Command, Color, Font ]": { ......... }, "List of individual server buttons - [ You can configure all parameters ]": [ ......... ], "List of individual server buttons by permissions - [ You can configure all parameters ]": { ......... } }, "GUI setting": { "Color_background_1": "0.517 0.521 0.509 1", "Color_background_2": "0.217 0.221 0.209 1", "Close button (icon) color": "1 1 1 0.75", "Server image list - [ These images are not available to players ]": { ......... }, "Image list - [ These images are available for players to select ]": { ......... }, "List of button colors": [ ......... ] } }
  3. More information about "Better Fish Trap"

    $4.99

    Better Fish Trap

    Overview
    Better Fish Trap transforms the survival fish trap into a fully automated fishing station. It automatically attaches an Industrial Storage Adaptor to every fish trap placed on your server, making them compatible with the industrial conveyor system. Fish caught by the trap can be automatically routed through conveyor belts to furnaces, storage boxes, or any other industrial destination -- no manual looting required.
    Beyond automation, the plugin includes three independent systems that work together: health protection to prevent traps from breaking, configurable fishing speed tiers based on permissions, and a full upgrade system where players spend currency to permanently improve individual traps. Each system can be enabled or disabled independently.
    Features
    Industrial Storage Adaptor Integration
    Automatically spawns a storage adaptor as a child entity of every survival fish trap Works with all industrial entities: conveyor belts, industrial splitters, industrial combiners Adaptor position and rotation are fully configurable to fit your server's aesthetic Existing adaptors are detected on server restart -- no duplicates created Adaptor inherits the fish trap owner's ID for authorization Health Protection (3 Modes)
    Fish traps take decay damage every time they catch a fish. This system prevents traps from breaking:
    Mode 1 - Prevent Damage: Saves the trap's health before damage is applied and restores it on the next tick. The trap briefly shows reduced health but recovers instantly. Mode 2 - Heal After Catch: Saves health and schedules a heal. Supports instant heal or a configurable delay in seconds. Mode 3 - Block Decay Damage: Completely blocks all decay-type damage to managed fish traps. Best performance -- the damage event is cancelled before any processing. This is the default and recommended mode. Fishing Speed Control (Permission-Based)
    Control how fast fish traps catch fish through a tiered permission system:
    The vanilla tick rate is 60 seconds per catch attempt Define unlimited custom tiers, each with its own tick rate, priority, and display name Players receive the speed from their highest-priority tier Players without any speed permission use the configurable default tick rate Tiers are fully customizable: add, remove, or rename as needed Default tiers included:
    Tier Permission Tick Rate Priority VIP betterfishtrap.speed.vip 40s 1 Premium betterfishtrap.speed.premium 30s 2 Elite betterfishtrap.speed.elite 20s 3 Admin betterfishtrap.speed.admin 10s 999 Upgrade System
    Players can upgrade individual fish traps through an in-game UI to improve their tick rate. This system is independent from the permission-based speed tiers -- upgrades take priority over permissions when present.
    6 upgrade levels by default, fully configurable (add more or fewer) 3 currency options: in-game items (scrap by default, supports custom items with skin ID), Economics, or ServerRewards Keep Attributes: When enabled, picking up an upgraded fish trap preserves its upgrade level. Placing it again restores the upgrade. Upgraded traps cannot stack with non-upgraded traps or traps of different levels. Access control: Restrict upgrades to the owner only, teammates/clanmates only, or allow anyone with the permission Clan integration: When "Only Teammates" is enabled, the plugin checks both native Rust teams AND the Clans plugin for membership and alliances Visual feedback: Configurable upgrade effect plays on each upgrade (default: stone upgrade sound) Full UI: Upgrade button and status indicator appear when looting a managed fish trap. A detailed modal shows all levels, current progress, costs, and the upgrade button. Default upgrade levels:
    Level Cost (Scrap) Tick Rate Level 1 100 50s Level 2 250 40s Level 3 500 30s Level 4 1,000 20s Level 5 2,000 15s Level 6 (MAX) 5,000 10s Admin Tools
    Reset command: Removes all existing adaptors and reattaches them cleanly, reapplying all fishing speeds Toggle command: Instantly disable/enable the upgrade system server-wide for testing or performance debugging. When disabled, all traps revert to vanilla 60s tick rate. When re-enabled, all upgrades and permissions are reapplied. Permissions
    Permission Description betterfishtrap.use Required for fish traps to receive a storage adaptor. Grant to all players or specific groups. betterfishtrap.admin Access to admin commands (reset, toggle). betterfishtrap.upgrade Access to the upgrade UI and ability to upgrade traps. betterfishtrap.speed. Grants the player a specific fishing speed tier. Replace with the tier name defined in config (e.g., vip, premium, elite, admin). Commands
    Chat Commands
    Command Permission Description /fishtrap.reset admin Removes all adaptors and reattaches them to every fish trap on the server. Reapplies fishing speeds. /fishtrap.toggle admin Toggles the upgrade system on/off server-wide. Useful for testing or debugging performance. Console Commands
    Command Description fishtrap.reset Same as chat command, usable from server console or RCON. fishtrap.toggle Same as chat command, usable from server console or RCON. Configuration
    Located at config/BetterFishTrap.json after first load.
    { "Enabled": true, "AdaptorPosition": { "x": 0.0, "y": 0.5, "z": -0.8 }, "AdaptorRotation": { "x": -90.0, "y": 0.0, "z": 0.0 }, "Health Protection Settings": { "Enable Health Protection": true, "Protection Mode (1=Prevent Damage, 2=Restore Health, 3=Block Decay Damage)": 3, "Instant Heal (Mode 2 only)": true, "Heal Delay Seconds (Mode 2, if not instant)": 0.5 }, "Fishing Speed Settings": { "Enable Fishing Speed Modification": true, "Default Tick Rate (seconds)": 60.0, "Speed Tiers": { "vip": { "Tick Rate (seconds)": 40.0, "Priority": 1, "Display Name": "VIP" }, "premium": { "Tick Rate (seconds)": 30.0, "Priority": 2, "Display Name": "Premium" }, "elite": { "Tick Rate (seconds)": 20.0, "Priority": 3, "Display Name": "Elite" }, "admin": { "Tick Rate (seconds)": 10.0, "Priority": 999, "Display Name": "Admin" } } }, "Upgrade System Settings": { "Enable Upgrade System": true, "Currency Type (0=Scrap, 1=Economics, 2=ServerRewards)": 0, "Keep Attributes When Removing": true, "Owner Only Can Upgrade": false, "Only Teammates Can Upgrade": true, "Upgrade Effect": "assets/bundled/prefabs/fx/build/promote_stone.prefab", "Tick Rate Upgrades": [ { "Cost": 100, "Tick Rate (seconds)": 50.0, "Display Name": "Level 1" }, { "Cost": 250, "Tick Rate (seconds)": 40.0, "Display Name": "Level 2" }, { "Cost": 500, "Tick Rate (seconds)": 30.0, "Display Name": "Level 3" }, { "Cost": 1000, "Tick Rate (seconds)": 20.0, "Display Name": "Level 4" }, { "Cost": 2000, "Tick Rate (seconds)": 15.0, "Display Name": "Level 5" }, { "Cost": 5000, "Tick Rate (seconds)": 10.0, "Display Name": "Level 6 (MAX)" } ] } } Configuration Reference
    General
    Setting Type Default Description Enabled bool true Master switch. When false, no adaptors are attached and placement hooks are unsubscribed. AdaptorPosition Vector3 (0, 0.3, 0) Local position offset of the storage adaptor relative to the fish trap. AdaptorRotation Vector3 (0, 0, 0) Local rotation of the storage adaptor relative to the fish trap. Health Protection Settings
    Setting Type Default Description Enable Health Protection bool true Enable or disable the health protection system. Protection Mode int 3 1=Prevent damage, 2=Heal after catch, 3=Block all decay damage (recommended). Instant Heal bool true Mode 2 only. If true, heals on the next tick. Heal Delay Seconds float 0.5 Mode 2 only. Seconds to wait before healing. Fishing Speed Settings
    Setting Type Default Description Enable Fishing Speed Modification bool true Enable or disable the fishing speed system. Default Tick Rate float 60.0 Tick rate in seconds for players without any speed permission. Speed Tiers Dictionary 4 tiers Each key is a permission suffix with tick rate, priority, and display name. Upgrade System Settings
    Setting Type Default Description Enable Upgrade System bool true Enable or disable the upgrade UI and functionality. Currency Type int 0 0=In-game item, 1=Economics, 2=ServerRewards. Currency Item object scrap Only used when Currency Type is 0. Keep Attributes When Removing bool true When true, picking up an upgraded trap preserves the upgrade level. Owner Only Can Upgrade bool false When true, only the player who placed the trap can upgrade it. Only Teammates Can Upgrade bool true When true, only owner, team members, or clan members can upgrade. Upgrade Effect string promote_stone Prefab path for the visual/sound effect on upgrade. Tick Rate Upgrades array 6 levels Array of upgrade levels with cost, tick rate, and display name. Upgrade Priority System
    The plugin uses a hybrid approach for determining a fish trap's tick rate:
    Upgrade level (highest priority) -- If the trap has been upgraded through the UI, that upgrade's tick rate is used. Permission tier (fallback) -- If the trap has no upgrade, the owner's highest-priority speed permission is used. Default tick rate (final fallback) -- If the owner has no speed permissions, the configured default tick rate is used. This means a VIP player who also upgrades their trap will use the upgrade tick rate, not the VIP tier rate. Upgrades are per-trap, permissions are per-player.
    Optional Dependencies
    Plugin Usage Economics Alternative currency for the upgrade system (Currency Type = 1) ServerRewards Alternative currency for the upgrade system (Currency Type = 2) Clans When "Only Teammates Can Upgrade" is enabled, checks clan membership and alliances in addition to native Rust teams None of these are required. The plugin works standalone with the default item-based currency and native Rust teams.
    Localization
    The plugin ships with full language support for:
    English (en) Brazilian Portuguese (pt-BR) All messages are registered through the Oxide/Carbon lang system and can be customized or extended by adding new language files.
    Quick Start
    Install the plugin in your plugins folder. Grant the base permission to all players: oxide.grant group default betterfishtrap.use Grant upgrade access: oxide.grant group default betterfishtrap.upgrade (Optional) Grant speed tiers to VIP groups: oxide.grant group vip betterfishtrap.speed.vip Reload the plugin. All existing fish traps will receive storage adaptors automatically. Players open a fish trap to see the upgrade button and status. Clicking the upgrade button opens the full upgrade modal.
  4. More information about "Loading Messages"

    $9.99

    Loading Messages

    Loading Messages is a high-performance plugin that features customizable loading panel messages with adjustable display times and icons.

     Custom Messages for Queued and Loading Players  Language Support - Display messages in local languages  Loading Messages on Respawn and Teleport Loading Screens  Configurable Display Time per Message  High Performance Plugin!



    Loading Messages has three main message types:
    Queued - When a player is in the server queue Joining - When a player is joining the server Loading - The loading screen displayed when a player is teleporting or in a pending gamemode state Each custom type allows for options including icon ID, next message display time & message content.
    Loading Messages can use the following rich text tags -   color, b, u, and i



    To display local languages set:   "Use Language Support": true in you configuration. Custom languages will only be displayed after the first time a user connects to the server.
    Add multiple languages in the configuration listing:
    "Lang Messages": { "es-ES": { "Queue Messages": [ { "iconID": "0", "NextMessageTime": 5.0, "Message": "Estás en la cola" }, { "iconID": "0", "NextMessageTime": 5.0, "Message": "Por favor espera" }, { "iconID": "0", "NextMessageTime": 5.0, "Message": "Reporta tramposos usando f7" } ] } }  

    You can see a list of most of the icons by going to https://fontawesome.com/icons.


  5. More information about "High Jump"

    $3.00

    High Jump

    HighJump adds a double jump ability to your Rust server. Players can perform a second jump while in mid-air, allowing them to reach higher places and traverse terrain more easily. The plugin features a realistic physics-based jump system with ceiling detection, fall damage protection, and a position reset command for safety.

    ✅Features

    - Double Jump: Press jump again while airborne to perform a second jump
    - Permission-based Jump Force: 4 tiers with configurable jump heights for regular players and VIPs
    - Calorie Cost: Jumping consumes configurable calories for gameplay balance
    - Ceiling Detection: Automatically prevents jumping into ceilings or structures
    - Fall Damage Protection: Temporary immunity after double jumping (within safe limits)
    - Position Reset Command: /posreset returns player to their pre-jump location
    - Multi-language Support: English, Japanese, Chinese (Traditional), Russian

    ✅Permissions
    HighJump.use   - Basic double jump access (default force: 14)
    HighJump.vip1  - VIP tier 1 (default force: 20)
    HighJump.vip2  - VIP tier 2 (default force: 26)
    HighJump.vip3  - VIP tier 3 (default force: 32)
    Grant permissions using:
    oxide.grant user <username> HighJump.use oxide.grant group <groupname> HighJump.vip1
    ✅Commands
    /posreset - Teleports the player back to their position before the double jump. Useful if a player gets stuck or jumps somewhere unintended. It is for emergency use only, and will not work if used without any problems.

    ✅Configuration
    {   "Double Jump Calorie Cost": 1.0,   "Jump Force - Use Permission": 14.0, "Jump Force - VIP1 Permission": 17.0, "Jump Force - VIP2 Permission": 20.0, "Jump Force - VIP3 Permission": 23.0 } Double Jump Calorie Cost: Amount of calories consumed per double jump
    Jump Force values: Higher values result in higher jumps

    ✅How It Works
    1. Player jumps normally from the ground
    2. While airborne, within 0.4 seconds, press jump again to activate double jump
    3. The player is boosted upward with physics-based movement
    4. Ceiling detection prevents clipping through structures
    5. Fall damage is negated for jumps within safe height limits 
    6. If something goes wrong, use /posreset to return to safety. It is for emergency use only, and will not work if used without any problems.
     
    ✅Contact
     
    VOID / NINJA WORKS
    DISCORD  :  https://discord.gg/U8uxePjSyA
     
    MADE IN JAPAN
2.3m

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