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RustV's Achievements
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- 39 comments
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- 39 comments
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- 39 comments
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Changed Status from Work in Progress to Closed Changed Fixed In to 2.1.0
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The latest update has a large number of bigfixes from the rust update and optimisations broadly. Several of which should prevent issues raised above. I will close this thread out as it has drifted from its initial query and another can be opened for additional support.
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- 39 comments
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It doesn't make sense that turret range would affect any other functions, unless there is something else modded in your custom server. First, try verify your server oxide version / steam update. Otherwise need to github share your files and I can have a look at it. You can share the link privalety in the support request you opened.
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Hi, Lets finish troubleshooting this in the Discussion area seeing as all the chats are there already. I'll leave this support request open for the moment but unless you want to migrate comms back in here I may close it out in future, purely to avoid comms loss because I have so many parallel dev chats open in discord/codefling/lone/steam etc that double ups can sometimes get buried in notifications.
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Changed Status from Pending to Work in Progress
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Hmm, it shouldn’t need it unless another plugin/script is has caused a temporary Boolean error (a persistent one won’t disappear from rcon) but oxide.reload should fix. The other thing I would recommend is check the entity that owns (/places) the turret has the correct permission (TurretFury.use). I’ve just tested it in a fresh server with no other plugins and the infinite ammo function works with other config setting as default.
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On a typical PVE type server with npcs, a turret range of approx 100 is a generally accepted range (to avoid excessive turret range harassing distant players etc). Regarding your issue with SAMs not targeting Heli: this plugin does not affect this one way or the other, aside from the standard SAM settings. I recommend ‘Heli SAMs’ on umod to achieve this.
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Hi @Bubles Buternuts We can't replicate the issue you have mentioned. Can you confirm if you are using any other plugins that affect Turret settings?