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About Me

Found 2 results

  1. Version v1.3.1

    17 downloads

    Dreaded Island has been shaped after one of popular TESO maps and adjusted to rust enviroment and gameplay featuring procedural monuments with a touch of customs Map will offer you unique landscape and base building possibilities at high performance. Map been optimized to run on low entity count and ensure players satisfaction. If you have any questions or need help don't hesitate to contact me via website or my discord https://discord.gg/54P3mv4n93 Password in the ReadMe file. ~Procedural Monuments : - Launch Site - Excavator - Military Tunnels - Airfield - Power Plant - Trainyard - Sewerbranch - Junkyard - Harbor Big and Small - Sphere Tank - Satellite Dish - Desert Military Base - Roadside monuments including Supermarkets - Mining Outposts - Fishing Villages - Lighthouses - Stables - Supermarkets & Mining Outposts and Gas Stations - Large and Small Oil Rigs - Several underwater Labs ~ Custom Monuments & Prefabs: - Underwater Research Facility - Terminus Safe Zone - Bandit Cave - Winter Cabin - A variety of small prefabs to encourage action and interactions , explore to find out more! ~ Entity Count : 16340 ~ Map Size : 3500
    $25.00
  2. Version v1.2.1

    3 downloads

    Procedural 3000 size map edited with large monuments and above ground railway network The railway network above ground passes by all the monuments and follows the road, it is a loop and connected with underground system . Procedural Monuments : Ferry Terminal Large & Small Harbor Fishing Villages Desert Mil Base Outpost + Airwolf Vendor + Gambling Launch Site Military Tunnel Train Yard Nuclear Missile Silo Junkyard Satellite Dish Sphere Tank Power Plant Water Treatment Plant Stables Quarries Swamps Ice Lakes Gas Stations , warehouses , Supermarkets Caves Oil Rigs and Lighthouses
    $8.00
1.5m

Downloads

Total number of downloads.

7k

Customers

Total customers served.

105.3k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

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