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robfruin

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  1. robfruin

    Longer Response

    How can I make the Popup that appears above a players hotbar for a revenge raid when they kill X amount of NPC's last longer? "So you think you can kill us? we're coming to raid you on (Grid)" - also can i change the Lang of this to display the amount of time i've set before the response raid begins ?
  2. robfruin

    Work with Timed Execute?

    This will not work, am I structuring this incorrectly ? "EnableInGameTime-Timer": true, "EnableRealTime-Timer": true, "EnableTimerOnce": true, "EnableTimerRepeat": true, "InGameTime-Timer": { "04:00": "notify.show 0 test",
  3. How do i assign a made loot table to a profile? Example Arid Biome mobs, in death tab on BotReSpawn UI i have a list of loot profiles to choose from, however "Arid" which is the name of the loot profile created doesnt show there to be selected Also, do i have to reload botrespawn every time i make changes with the loot tables?
  4. robfruin

    Cannot Get Plugin To Work

    I have put in the other 2 .json and the data folder -then reloaded and this is what console says [WaterEvent] The submarine.json file is empty or it doesn't exist (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloaded plugin WaterEvent v2.1.0 by KpucTaJl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [WaterEvent] Downloading image Tab_KpucTaJl... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin WaterEvent v2.1.0 by KpucTaJl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [WaterEvent] Image Tab_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [WaterEvent] Downloading image Clock_KpucTaJl... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [WaterEvent] Image Clock_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [WaterEvent] Downloading image Crate_KpucTaJl... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [WaterEvent] Image Crate_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [WaterEvent] The submarine.json file is empty or it doesn't exist
  5. robfruin

    Cannot Get Plugin To Work

    Oh? i'm sorry for some reason the other ticket is completely gone for me so i did not see a response, okay i will re-download from the site and try to locate the needed files, thank you
  6. robfruin

    Which is which

    So if it's not set to %100 chance and it doesnt procc it will never happen?
  7. robfruin

    Which is which

    Okay - if it hits 3 raids to trigger an NPC raid, and the raid doesn't procc, does it restart the counter?
  8. robfruin

    Don't Fire Beyond Distance

    I have This set to 4. On NPC"s who carry an Eoka pistol. About %90 of the time they stay at a far-ish distance, %8 of the time they run in close to get a good shot but don't shoot, other %2 of the time they shoot but outside of the wanted proximity.
  9. robfruin

    Which is which

    So my question here, is the "easy" "medium" "Hard" Expert" "Nightmare" Referring to raid difficulty or base difficulties? So for example, if i wanted 10 easy Raidable bases to proc and easy raid, and 5 Medium raids to procc a medium raid , and 40 hard raids to procc a hard npc raid, how would i go about this? is the "0" "1" "2" "3"referring to the npc raid difficulties ? "Raidable Base plugin settings": { "Raid player on Raidable Base Completed": true, "Warn player in chat of upcoming revenge on them": true, "Raidable Base Settings": { "0": { "Total amount of mode complete before ever has chance": 3, "Raidable Base Completed Delay Before Raid chance happens": 420, "raid chance (1-100)": 40, "Random raid to send them if chance": [ "easy" ] }, "1": { "Total amount of mode complete before ever has chance": 30000, "Raidable Base Completed Delay Before Raid chance happens": 420, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium" ] }, "2": { "Total amount of mode complete before ever has chance": 30000, "Raidable Base Completed Delay Before Raid chance happens": 320, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium" ] }, "3": { "Total amount of mode complete before ever has chance": 3000, "Raidable Base Completed Delay Before Raid chance happens": 320, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium", "hard" ] }, "4": { "Total amount of mode complete before ever has chance": 3000, "Raidable Base Completed Delay Before Raid chance happens": 320, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "hard", "expert", "nightmare" ]
  10. robfruin

    Thrown Item Damage Scale

    Can we have an additional variable to edit in the UI for Thrown Weapons, like F1 Grenades for example. Also, Possible to have a "Can Target Structures" option ? And IF it is possible to control thrown items mechanics, could there be an option for how frequent the AI decides to throw something
  11. robfruin

    Cannot Get Plugin To Work

    Hello - Since purchase I have not been able to get this plugin to work once, hoping i can get some assistance with the setup of this please.
  12. robfruin

    Commands not working

    Bump - have not had this event work once since purchase
  13. robfruin

    Commands not working

    WaterEvent was compiled successfully in 2141ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/TCAFiles/Users/robertf1/846430/RustDedicated_Data/Mono/data-0000026B639EA060.dll [WaterEvent] The submarine.json file is empty or it doesn't exist (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloaded plugin WaterEvent v2.1.0 by KpucTaJl
  14. robfruin

    Reduce Turrets

    Yes the plugin loaded, and started the event, and it still had the same amount of turrets
  15. robfruin

    Reduce Turrets

    { "_Which loot table should this plugin use? 0 - Default, 1 - Alpha Loot, 2 - Other(Magic Loot, Better Loot)": 0, "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)": false, "Allow turrets to be looted if they are destroyed": false, "Broadcast start message to players?": true, "Controls how many NPCs will have the note on death (max 4).": 1, "How long should the event go on for?(minutes)": 50, "If this is true auto turrets will target and kill NPCs as well as players in the event area.": true, "Maximum time between events(minutes):": 180, "Minimum number of players before event will start": 2, "Minimum time between events(minutes):": 60, "Npc Settings": [ { "NpcConfig": { "Aim Cone Scale": 0.8, "Attack Range Multiplier": 2.5, "Belt items": [ { "Ammo": "", "Amount": 1, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "ShortName": "smg.mp5", "SkinID (0 - default)": 0 }, { "Ammo": "", "Amount": 3, "Mods": [], "ShortName": "syringe.medical", "SkinID (0 - default)": 0 }, { "Ammo": "", "Amount": 2, "Mods": [], "ShortName": "grenade.f1", "SkinID (0 - default)": 0 } ], "Chase Range": 100, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Disable radio effects? [true/false]": true, "Health": 125, "Kit (it is recommended to use the previous 2 settings to improve performance)": "", "Name": "Mercenary", "Roam Range": 0, "Scale damage": 1.5, "Sense Range": 40, "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false, "Should this NPC be allowed to move? [true/false]": false, "Should this NPC roam when not in combat? [true/false]": false, "Speed": 7.5, "Target Memory Duration [sec.]": 60, "Vision Cone": 135, "Wear items": [ { "ShortName": "hazmatsuit_scientist", "SkinID (0 - default)": 0 } ] }, "Spawn Locations": [ { "x": 3.9, "y": -0.1, "z": 4.2 }, { "x": 1.8, "y": -0.2, "z": 3.2 }, { "x": 9.6, "y": -0.1, "z": 3 }, { "x": -19.8, "y": -0.1, "z": -3 }, { "x": 20.3, "y": -0.1, "z": -14.2 }, { "x": -16.9, "y": 0, "z": -22.6 }, { "x": 0.5, "y": 0, "z": -20.9 }, { "x": 15.4, "y": -0.2, "z": -1.2 }, { "x": 22.3, "y": -0.3, "z": -57.1 }, { "x": 18.3, "y": -0.3, "z": -56.6 }, { "x": 19.2, "y": -0.1, "z": -60.8 }, { "x": 22.3, "y": -0.2, "z": -61.4 }, { "x": -27.6, "y": -0.1, "z": -58.1 }, { "x": -27.2, "y": -0.1, "z": -55 }, { "x": -27.5, "y": -0.1, "z": -52.8 }, { "x": -29.6, "y": -0.1, "z": -53.4 } ] }, { "NpcConfig": { "Aim Cone Scale": 0.8, "Attack Range Multiplier": 2.5, "Belt items": [ { "Ammo": "", "Amount": 1, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "ShortName": "lmg.m249", "SkinID (0 - default)": 0 }, { "Ammo": "", "Amount": 3, "Mods": [], "ShortName": "syringe.medical", "SkinID (0 - default)": 0 }, { "Ammo": "", "Amount": 2, "Mods": [], "ShortName": "grenade.f1", "SkinID (0 - default)": 0 } ], "Chase Range": 100, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Disable radio effects? [true/false]": true, "Health": 125, "Kit (it is recommended to use the previous 2 settings to improve performance)": "", "Name": "Mercenary", "Roam Range": 0, "Scale damage": 1.5, "Sense Range": 40, "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false, "Should this NPC be allowed to move? [true/false]": true, "Should this NPC roam when not in combat? [true/false]": false, "Speed": 7.5, "Target Memory Duration [sec.]": 60, "Vision Cone": 135, "Wear items": [ { "ShortName": "scientistsuit_heavy", "SkinID (0 - default)": 0 } ] }, "Spawn Locations": [ { "x": 8.5, "y": 6, "z": -5.7 }, { "x": -0.4, "y": 6, "z": -14.6 }, { "x": -8.5, "y": 6, "z": -13.5 }, { "x": -14.5, "y": 3, "z": -3.8 }, { "x": -14.4, "y": 3, "z": -14.6 }, { "x": -11.1, "y": 3, "z": -17.4 } ] }, { "NpcConfig": { "Aim Cone Scale": 0.8, "Attack Range Multiplier": 2.5, "Belt items": [ { "Ammo": "", "Amount": 1, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "ShortName": "smg.mp5", "SkinID (0 - default)": 0 }, { "Ammo": "", "Amount": 3, "Mods": [], "ShortName": "syringe.medical", "SkinID (0 - default)": 0 }, { "Ammo": "", "Amount": 2, "Mods": [], "ShortName": "grenade.f1", "SkinID (0 - default)": 0 } ], "Chase Range": 100, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Disable radio effects? [true/false]": true, "Health": 125, "Kit (it is recommended to use the previous 2 settings to improve performance)": "", "Name": "Mercenary", "Roam Range": 0, "Scale damage": 1.5, "Sense Range": 40, "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": true, "Should this NPC be allowed to move? [true/false]": false, "Should this NPC roam when not in combat? [true/false]": false, "Speed": 7.5, "Target Memory Duration [sec.]": 60, "Vision Cone": 135, "Wear items": [ { "ShortName": "hazmatsuit_scientist", "SkinID (0 - default)": 0 } ] }, "Spawn Locations": [ { "x": 68.5, "y": 0, "z": 59 }, { "x": 79.4, "y": -0.2, "z": 58.5 }, { "x": 83.1, "y": 6, "z": 70.7 }, { "x": 69.6, "y": 6, "z": 59.3 }, { "x": 69, "y": 6, "z": 53.3 }, { "x": 73.2, "y": 2.9, "z": 47.9 }, { "x": 70.3, "y": 3, "z": 36.4 } ] } ], "Remove code lock & Note code Drop(turrets can only be destroyed)": false, "Should the event start automatically(false if you only want manually start with HwtStart command": true, "Skip event if players are already at the Water Treatment Plant?": true, "Start locations for AutoTurrets": [ { "x": -13.1, "y": 4.5, "z": -6.6 }, { "x": 35.5, "y": 5.2, "z": 14.3 }, { "x": -39.6, "y": 4.5, "z": 26.7 } ], "Start locations for Bradleys": [ { "x": 19.4, "y": -0.1, "z": -6.1 }, { "x": -24.7, "y": -0.1, "z": -7.8 } ], "Start locations for hackable Crates": [ { "x": 1.8, "y": 0, "z": -3.5 }, { "x": 2.5, "y": 0, "z": -9.8 }, { "x": -4.7, "y": 6, "z": -2.2 } ], "This is for special items you want added to the hackable crates outside of loot tables": [ { "itemData": { "Random amount maximum:": 1, "Random amount minimum:": 5, "skin id for the item": 0, "The Item Id:": 0 }, "percentage chance for it to appear in a hackable crate (IE 30 = 30% chance)": 50 } ] }
1.4m

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