Failed to call hook 'OnServerInitialized' on plugin 'RustRewards v3.0.9' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.RustRewards.DictAdd (System.String name) [0x00000] in <2cc0df3d16d44f9b9f737aa774428ffe>:0
at Oxide.Plugins.RustRewards.OnServerInitialized () [0x0014e] in <2cc0df3d16d44f9b9f737aa774428ffe>:0
at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0025e] in <2cc0df3d16d44f9b9f737aa774428ffe>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
Fix?
Failed to run a 20.00 timer in 'WalkingDead v1.0.10' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in :0 at Oxide.Plugins.WalkingDead+c__AnonStorey0.<>m__0 () [0x0000a] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0
Failed to run a 20.00 timer in 'WalkingDead v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <4efaa0218312461babed61ecdb190cb1>:0 at Oxide.Plugins.WalkingDead+c__AnonStorey0.<>m__0 () [0x0000a] in <25018cf78c324fc79b9c244f00abf1ef>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0
This plugin is incorrect.
We want a replacement plugin — for example, a button or box in the game that acts as a player item to simplify selling with an additional feature.
You could use a shop system based on server rewards.
Trading should happen through the inventory, and there should be a "hotspot" inside the inventory to sell items.
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