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Everything posted by DRALDEN
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For any other deaths, losing experience works fine.
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He writes that you died from this bot.
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The bot puts me on the ground (doesn't kill me), but runs away, for example. There is a chance that I will die and not get up. In this case, the experience will not take off. That is, the experience is removed only if the bot kills instantly.
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What can I do to prove it?
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that is, if you were dropped and you got up after that, but you were immediately killed, for example, then the experience is not removed.
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if the bot kills instantly, then it still removes the experience..
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if you set up experience loss (Percentage Of Current Level), then when you die from a bot (not immediately, but when you are dropped first), the experience is not removed from death..
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Can you tell me if I can do something without a discord? I'm experiencing some connection issues.
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If you throw a pie in the air, the Frugal Ratio perk is triggered, the pie can be picked up as a result, and this is 2 pies instead of one. The disable this perk feature does not work when cooking.
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And so it turns out that at the border of the 50th level, players have no point in leveling up at all, because they will have to take off a lot of experience.
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Man, it shouldn't work like this... According to what logic is pumping then to high lvl? Should I set all settings to 5% or less? I turned that setting off. Players lose even 5% over experience when they die, and leveling up is generally impossible. Apparently, then you'll have to sit on 1.5.9. there, the same settings worked from the experience that the player managed to gain, and it made sense....
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Okay, I'm sorry.
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1-ЕÑли вертолет при агре ÐºÐ¾Ð½Ð²Ð¾Ñ Ð½Ðµ видит игрока (игрок Ñидит за буферкой) дом к примеру на Ñкале, то вертолет может в целом забить на игрока, проÑто летать Ñ€Ñдом (агр будет только еÑли игрок по нему Ñтрельнет или покажетÑÑ). 2-Ð’ кошмарном конвое (или у кого наÑтроено не только в нем) магазинчики торговца мешают проехать обычному бродÑчему торговцу (они заÑтревают друг в друге). 3- ЕÑли игрок поÑтавил хату на большую Ñкалу/камень (так что фундамент не видно ботам-то боты будут ÑтрелÑть в Ñкалу полноÑтью Ð¸Ð³Ð½Ð¾Ñ€Ð¸Ñ€ÑƒÑ Ñам дом игрока и прочее. 4-ЕÑли включена наÑтройка что из вертолёта ÑпавнÑÑ‚ÑÑ Ð±Ð¾Ñ‚Ñ‹ Ñ Ð±ÐµÑ‚Ñ‚ÐµÑ€Ð° -а вертушка при добивании падает в воду (оазиÑ), то боты под водой почти беÑÑмертные, ÑтрелÑÑŽÑ‚ из по воды. У Ð¼ÐµÐ½Ñ Ð´Ð°Ð¶Ðµ изобрели ÑиÑтему антиконвой-как можно в целом убить вÑех ботов в конвое без урона. Скрины прилагаю
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What if I already have 250+ levels registered? players who have reached level 100 lose an inadequate amount of experience upon death, and if you set 5% of the level, it will make life much easier for all those who are just starting to level up.
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is it possible to make a loss of experience from the experience that the player has gained at this particular level? and not from the total amount of experience for all levels gained
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sorry for reopening the ticket. it's just that the players are suffocating) the fact is that when true, the players had all the experience removed, even if the player had 1% left to the next level, while the % of experience itself was not touched in the config, until version 1.60, this setting worked on the experience that the player managed to gain (in this particular level)-and now it depends on the experience that the player needs to gain to gain a level
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Bro, I overslept, but still the same question. before updating the plugin, the loss of experience worked fine. if this setting is enabled (it was enabled before), it worked so that it took you 9% of your current experience. now, with the setting turned on, you get a full experience of up to 1. if you turn this setting off, then at levels 40+ players don't have any point in pumping lvl at all, because it takes off insane numbers. withdrawal does not come from accumulated experience, but from the total to the next lvl. this mechanic definitely didn't work that way-I just roll the plugin back and it becomes normal. if you take from the accumulated experience, then players out of 100 experience (with a 10% setting) should have 10 experience removed-and not. how do I set it up to take away experience in% of how much experience the player has at the moment? not from his general experience
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how do I set it up to take away experience in% of how much experience the player has at the moment? not from his general experience
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if you take from the accumulated experience, then players out of 100 experience (with a 10% setting) should have 10 experience removed-and not