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DRALDEN

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Everything posted by DRALDEN

  1. DRALDEN

    PercentageOfCurrentLevel

    For any other deaths, losing experience works fine.
  2. DRALDEN

    PercentageOfCurrentLevel

  3. DRALDEN

    PercentageOfCurrentLevel

    He writes that you died from this bot.
  4. DRALDEN

    PercentageOfCurrentLevel

    The bot puts me on the ground (doesn't kill me), but runs away, for example. There is a chance that I will die and not get up. In this case, the experience will not take off. That is, the experience is removed only if the bot kills instantly.
  5. DRALDEN

    PercentageOfCurrentLevel

    What can I do to prove it?
  6. DRALDEN

    PercentageOfCurrentLevel

    that is, if you were dropped and you got up after that, but you were immediately killed, for example, then the experience is not removed.
  7. DRALDEN

    PercentageOfCurrentLevel

    if the bot kills instantly, then it still removes the experience..
  8. DRALDEN

    PercentageOfCurrentLevel

    if you set up experience loss (Percentage Of Current Level), then when you die from a bot (not immediately, but when you are dropped first), the experience is not removed from death..
  9. DRALDEN

    The wrong pies

    Can you tell me if I can do something without a discord? I'm experiencing some connection issues.
  10. DRALDEN

    The wrong pies

  11. DRALDEN

    The wrong pies

    I also tried to add pies to the blacklist-it didn't work, the plugin just won't load after that
  12. DRALDEN

    The wrong pies

    If you throw a pie in the air, the Frugal Ratio perk is triggered, the pie can be picked up as a result, and this is 2 pies instead of one. The disable this perk feature does not work when cooking.
  13. And so it turns out that at the border of the 50th level, players have no point in leveling up at all, because they will have to take off a lot of experience.
  14. Man, it shouldn't work like this... According to what logic is pumping then to high lvl? Should I set all settings to 5% or less? I turned that setting off. Players lose even 5% over experience when they die, and leveling up is generally impossible. Apparently, then you'll have to sit on 1.5.9. there, the same settings worked from the experience that the player managed to gain, and it made sense....
  15. DRALDEN

    question

    Hi! Is it possible to add the possibility of increasing the rates for different VIP statuses? The number of available quarries/oil pumps can be configured for VIP statuses, but I have not found a way to set up rates for them.
  16. 1-Если вертолет при агре конвоя не видит игрока (игрок сидит за буферкой) дом к примеру на скале, то вертолет может в целом забить на игрока, просто летать рядом (агр будет только если игрок по нему стрельнет или покажется). 2-В кошмарном конвое (или у кого настроено не только в нем) магазинчики торговца мешают проехать обычному бродячему торговцу (они застревают друг в друге). 3- Если игрок поставил хату на большую скалу/камень (так что фундамент не видно ботам-то боты будут стрелять в скалу полностью игнорируя сам дом игрока и прочее. 4-Если включена настройка что из вертолёта спавнятся боты с беттера -а вертушка при добивании падает в воду (оазис), то боты под водой почти бессмертные, стреляют из по воды. У меня даже изобрели систему антиконвой-как можно в целом убить всех ботов в конвое без урона. Скрины прилагаю
  17. What if I already have 250+ levels registered? players who have reached level 100 lose an inadequate amount of experience upon death, and if you set 5% of the level, it will make life much easier for all those who are just starting to level up.
  18. is it possible to make a loss of experience from the experience that the player has gained at this particular level? and not from the total amount of experience for all levels gained
  19. sorry for reopening the ticket. it's just that the players are suffocating) the fact is that when true, the players had all the experience removed, even if the player had 1% left to the next level, while the % of experience itself was not touched in the config, until version 1.60, this setting worked on the experience that the player managed to gain (in this particular level)-and now it depends on the experience that the player needs to gain to gain a level
  20. Bro, I overslept, but still the same question. before updating the plugin, the loss of experience worked fine. if this setting is enabled (it was enabled before), it worked so that it took you 9% of your current experience. now, with the setting turned on, you get a full experience of up to 1. if you turn this setting off, then at levels 40+ players don't have any point in pumping lvl at all, because it takes off insane numbers. withdrawal does not come from accumulated experience, but from the total to the next lvl. this mechanic definitely didn't work that way-I just roll the plugin back and it becomes normal. if you take from the accumulated experience, then players out of 100 experience (with a 10% setting) should have 10 experience removed-and not. how do I set it up to take away experience in% of how much experience the player has at the moment? not from his general experience
  21. how do I set it up to take away experience in% of how much experience the player has at the moment? not from his general experience
  22. if you take from the accumulated experience, then players out of 100 experience (with a 10% setting) should have 10 experience removed-and not
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