RFC1920

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  1. RFC1920

    Wanted to use it but...

    PreventLooting also adds the share and unshare commands. It's doable, but I'm not sure why one needs the be the monolith.
  2. RFC1920

    Wanted to use it but...

    I usually use PreventLooting for that, which is why it's not included.
  3. RFC1920

    Not Starting at server restart

    Please set the config variable useSchedule to true if it is not. If that clears it I have a fix.
  4. RFC1920

    Not Starting at server restart

    On restart is there anything about this in the server or oxide logs?
  5. This is not setup to work with that version. You would have to use the version from remod.org.
  6. RFC1920

    NextGenPVE

    Use the default, which is false. If true, the plugin will log and bail out on each attempt to damage entities.
  7. RFC1920

    NoDecay

    Unless and until this gets added to the game and oxide, I probably can't do much about it.
  8. Changed Status from Pending to Closed Changed Fixed In to 0.3.0
  9. RFC1920

    NextGenPVE

    I recently added the callout/hook that it requires, so it should.
  10. RFC1920

    NoDecay

    NOTE: If outputMundane is true, NoDecay will log the time of every single decay call. Set this false to silence.
  11. RFC1920

    NoDecay

    Someone pointed out that the docs were missing vehicleMultiplier, which has been in place since the start of the month. This acts on the car modules. However, there seems to be an issue with the car chassis/wheels that never calls out to the damage hook. So, you will probably see empty chassis laying around.
  12. Disable outputMundane in your config.
  13. Changed Fixed In to 0.2.9
  14. RFC1920

    NextGenPVE

    The way it works with a plugin like DynamicPvP is that it reaches into the PVE plugin via hook. I implemented that in NextGen to match the other PVE plugin and also actually work. But, that would require modification by the base plugin.