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valeriojack

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Everything posted by valeriojack

  1. Hello AlevDev, i would prefer to give the whole project to one person/team so that it can be properly tested. I give extra clarifications. The map can be also be adapted from something that already exists like: RustEvent 3 Map (https://codefling.com/maps/rustevent-3-map) North vs South (https://codefling.com/maps/north-vs-south-custom-map) The frozen build: Client and server are standalone (no steamkey needed, like the https://rusticaland.net/ client) Client and server don´t get updates and as such are locked to a specific patch (let´s say the jungle update)
  2. scope: custom map + plugins combination context: i have a lan party setup where i own all the pcs. The game will be played in this closed environment. I want the experience to be like rust event with a game length of approx 3 Hours. Total Player count will be between 4 and 8. They will be split between 2 or 3 teams. I would like to use a custom rust client (like the rusticaland) that is frozen in time and easy to deploy. The modification i am considering: Custom map fixed base locations fixed spawn point for each team adequate size and amount of monuments to have fun but not get lost with the expected player count optimized for lower spec PCs: i7 4770, 1650 Super, 16Gb Ram, Sata SSD Phases with customizable length: All Tier1 items unlocked, PvP outside team spawn/base area, base raid off All Tier2 items unlocked, PvP outside team spawn/base area, base raid off All items unlocked PvP everywhere, base raid on Vehicles: Option to purchase vehicles near each base or via menu. Each phase unlocks different vehicles for purchase. Prices and vehicles list customizable. Victory Point system: tags collected from enemy bodies and brought back to base = x Points specific objects collected at monuments and brought back to base = y Points TC Destruction = z Points A way to see how many points each team has Fixed Game Length of around 3 hours: Optimized loot tables and multipliers Fast Smelting, crafting, fast barrel looting Visible Timer until next Phase or Game End Clear Player identification: attire items get autoskinned in the teams color when somebody wears them Improved aimsights: weapons get autoskinned to a non team dependent skin that has high visibility aimsights. No Base decay Kits: A Basic and Phase appropriate kit gets assigned on spawn. Better gear needs to crafted/looted/purchased If you are able to deliver such a thing make me a quota please.

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