scope: custom map + plugins combination
context: i have a lan party setup where i own all the pcs. The game will be played in this closed environment.
I want the experience to be like rust event with a game length of approx 3 Hours.
Total Player count will be between 4 and 8. They will be split between 2 or 3 teams.
I would like to use a custom rust client (like the rusticaland) that is frozen in time and easy to deploy.
The modification i am considering:
Custom map
fixed base locations
fixed spawn point for each team
adequate size and amount of monuments to have fun but not get lost with the expected player count
optimized for lower spec PCs: i7 4770, 1650 Super, 16Gb Ram, Sata SSD
Phases with customizable length:
All Tier1 items unlocked, PvP outside team spawn/base area, base raid off
All Tier2 items unlocked, PvP outside team spawn/base area, base raid off
All items unlocked PvP everywhere, base raid on
Vehicles:
Option to purchase vehicles near each base or via menu. Each phase unlocks different vehicles for purchase. Prices and vehicles list customizable.
Victory Point system:
tags collected from enemy bodies and brought back to base = x Points
specific objects collected at monuments and brought back to base = y Points
TC Destruction = z Points
A way to see how many points each team has
Fixed Game Length of around 3 hours:
Optimized loot tables and multipliers
Fast Smelting, crafting, fast barrel looting
Visible Timer until next Phase or Game End
Clear Player identification:
attire items get autoskinned in the teams color when somebody wears them
Improved aimsights:
weapons get autoskinned to a non team dependent skin that has high visibility aimsights.
No Base decay
Kits: A Basic and Phase appropriate kit gets assigned on spawn. Better gear needs to crafted/looted/purchased
If you are able to deliver such a thing make me a quota please.