2.5.0 version
The item name, item description, and static ownerships are now added to server-side translations (the vanilla `Translate` class) for easy access.
Translated texts are now accessed via `Translate.GetServerTranslation`, which is more optimized.
An item’s condition is now passed as a percentage of its original durability for accurate display on the client.
A `mutate` method has been added for `ProtoBuf.WorldItem`.
Why you do that.?
All our weapons are now simply named the same as the vanilla versions.
You can no longer tell the difference between holding a custom L96 and a vanilla L96.
Look pictue.