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DarkWaterKnight

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Everything posted by DarkWaterKnight

  1. DarkWaterKnight

    inop

    I haven't been on to test today, i will probably see tomorrow. No news is good news lol Ill let you know if any issues
  2. DarkWaterKnight

    inop

    it wont auto but does manually
  3. DarkWaterKnight

    inop

    not sure why it will not auto start, but still have not seen that happen with 3 plus people online
  4. DarkWaterKnight

    inop

    I am completely baffled, I can not get the mod to work... I deleted all the files and saved data and re-installed it and still nothing. it was working when i first purchased it and after one of the rust updates it hasn't worked at all
  5. DarkWaterKnight

    inop

    Ok, i have not had an extra event work at all in a long time i will let you know if this fixes the issue
  6. DarkWaterKnight

    inop

    yes both of those files exist
  7. DarkWaterKnight

    inop

    extraevents_log-2026-08-30.txt
  8. DarkWaterKnight

    inop

    I tried (extraevents start) and probably a few more for testing don't remember those one
  9. DarkWaterKnight

    inop

    I'm getting this error in my logs, I still have not been able to get this mod to work Failed to call hook 'ExtraEventsChatCommand' on plugin 'ExtraEvents v1.15.0' (NullReferenceException: Object reference not set to an instance of an object)
  10. DarkWaterKnight

    inop

    ok thank you, i will test and confirm
  11. DarkWaterKnight

    inop

    I don't see any errors, I have it set up to start events when two players are online, it doesn't initialize when they are present...
  12. DarkWaterKnight

    inop

    thanks for looking it over
  13. DarkWaterKnight

    inop

    ExtraEvents.json
  14. DarkWaterKnight

    inop

    I have had issues with several events not working and now Mod is not working at all after this monthly update, this has been an issue since I downloaded it. please fix???
  15. Hello! Any Chance you could help me out with this issue.... I've been working on this for a couple weeks and can't seem to locate the problem. The error I'm getting is: Look rotation viewing vector is zero. the majority of the searches on this point to raidable bases so hopefully you know what I need to fix. Thank you
  16. i was getting it when the base spawned in
  17. did you see my previous message? I am now getting this on BGEasy_10. are all the files set up with this? may need to change them all if so...
  18. did you send the update through? I rather just have a good update to fix these
  19. curious if that had to be removed from all the files because im getting this now: [RaidableBases] BGEasy_10 contains a broken prefab that must be removed: assets/rust.ai/nextai/testridablehorse.prefab
  20. so far no issues...
  21. I found the issue with codefling Ai assistant. Go to this folder on your server oxide/data/copypaste Find the file named: BGEasy_4.json (or similar depending on exact naming) Open it in a text editor. Press CTRL+F and search for: testridablehorse You will find a line that looks something like: "assets/rust.ai/nextai/testridablehorse.prefab", Delete that entire line. Save the file. Reload the plugin: rb.reloadconfig or rb.reload After that, the base should load normally.
  22. DarkWaterKnight

    Error with prefab

    [RaidableBases] BGEasy_4 contains a broken prefab that must be removed: assets/rust.ai/nextai/testridablehorse.prefab
  23. DarkWaterKnight

    Dwk Gaming

    I watched the jet drop the bomb, and the event is still going with the timer saying 0 mins left. I did it manually took a white to go away with 0 mins left the event was still going too
  24. DarkWaterKnight

    Dwk Gaming

    I will test it out and let you know
  25. DarkWaterKnight

    Dwk Gaming

    I'm seeing an error with the jet.... [WaterTreatmentEvent] [WARNING] 16:46:13 [WaterTreatmentEvent] [WARNING] F15 'movePosition' field not found. Jet may not fly correctly

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