Jump to content

DarkWaterKnight

Member
  • Posts

    26
  • Joined

  • Last visited

Everything posted by DarkWaterKnight

  1. DarkWaterKnight

    inop

    I'm getting this error in my logs, I still have not been able to get this mod to work Failed to call hook 'ExtraEventsChatCommand' on plugin 'ExtraEvents v1.15.0' (NullReferenceException: Object reference not set to an instance of an object)
  2. DarkWaterKnight

    inop

    ok thank you, i will test and confirm
  3. DarkWaterKnight

    inop

    I don't see any errors, I have it set up to start events when two players are online, it doesn't initialize when they are present...
  4. DarkWaterKnight

    inop

    thanks for looking it over
  5. DarkWaterKnight

    inop

    ExtraEvents.json
  6. DarkWaterKnight

    inop

    I have had issues with several events not working and now Mod is not working at all after this monthly update, this has been an issue since I downloaded it. please fix???
  7. Hello! Any Chance you could help me out with this issue.... I've been working on this for a couple weeks and can't seem to locate the problem. The error I'm getting is: Look rotation viewing vector is zero. the majority of the searches on this point to raidable bases so hopefully you know what I need to fix. Thank you
  8. i was getting it when the base spawned in
  9. did you see my previous message? I am now getting this on BGEasy_10. are all the files set up with this? may need to change them all if so...
  10. did you send the update through? I rather just have a good update to fix these
  11. curious if that had to be removed from all the files because im getting this now: [RaidableBases] BGEasy_10 contains a broken prefab that must be removed: assets/rust.ai/nextai/testridablehorse.prefab
  12. so far no issues...
  13. I found the issue with codefling Ai assistant. Go to this folder on your server oxide/data/copypaste Find the file named: BGEasy_4.json (or similar depending on exact naming) Open it in a text editor. Press CTRL+F and search for: testridablehorse You will find a line that looks something like: "assets/rust.ai/nextai/testridablehorse.prefab", Delete that entire line. Save the file. Reload the plugin: rb.reloadconfig or rb.reload After that, the base should load normally.
  14. DarkWaterKnight

    Error with prefab

    [RaidableBases] BGEasy_4 contains a broken prefab that must be removed: assets/rust.ai/nextai/testridablehorse.prefab
  15. DarkWaterKnight

    Dwk Gaming

    I watched the jet drop the bomb, and the event is still going with the timer saying 0 mins left. I did it manually took a white to go away with 0 mins left the event was still going too
  16. DarkWaterKnight

    Dwk Gaming

    I will test it out and let you know
  17. DarkWaterKnight

    Dwk Gaming

    I'm seeing an error with the jet.... [WaterTreatmentEvent] [WARNING] 16:46:13 [WaterTreatmentEvent] [WARNING] F15 'movePosition' field not found. Jet may not fly correctly

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
12k
Customers served
Files Sold
169.9k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.