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DarkWaterKnight

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Everything posted by DarkWaterKnight

  1. i was getting it when the base spawned in
  2. did you see my previous message? I am now getting this on BGEasy_10. are all the files set up with this? may need to change them all if so...
  3. did you send the update through? I rather just have a good update to fix these
  4. curious if that had to be removed from all the files because im getting this now: [RaidableBases] BGEasy_10 contains a broken prefab that must be removed: assets/rust.ai/nextai/testridablehorse.prefab
  5. so far no issues...
  6. I found the issue with codefling Ai assistant. Go to this folder on your server oxide/data/copypaste Find the file named: BGEasy_4.json (or similar depending on exact naming) Open it in a text editor. Press CTRL+F and search for: testridablehorse You will find a line that looks something like: "assets/rust.ai/nextai/testridablehorse.prefab", Delete that entire line. Save the file. Reload the plugin: rb.reloadconfig or rb.reload After that, the base should load normally.
  7. DarkWaterKnight

    Error with prefab

    [RaidableBases] BGEasy_4 contains a broken prefab that must be removed: assets/rust.ai/nextai/testridablehorse.prefab
  8. DarkWaterKnight

    Dwk Gaming

    I watched the jet drop the bomb, and the event is still going with the timer saying 0 mins left. I did it manually took a white to go away with 0 mins left the event was still going too
  9. DarkWaterKnight

    Dwk Gaming

    I will test it out and let you know
  10. DarkWaterKnight

    Dwk Gaming

    I'm seeing an error with the jet.... [WaterTreatmentEvent] [WARNING] 16:46:13 [WaterTreatmentEvent] [WARNING] F15 'movePosition' field not found. Jet may not fly correctly

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