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Shaney

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Everything posted by Shaney

    Awesome event, my favorite to date, lot's to customize great for a solo player or as a team. it has made Airfield monument a lot more interesting. I highly recommend this plugin. Support was great as well. Keep up the great work and all the best Mevent.
  1. Shaney

    Plugin won't launch

    Thank You Mevent, it's working fine now, great work plugin is awesome.
  2. Shaney

    Plugin won't launch

    [OperationFortress] Base preset 'OperationFortressBaseOne' is empty, so the event will start with no fortress on the map. Add a base layout to the data file 'OperationFortress/Bases/OperationFortressBaseOne', or restore the base file that ships with the plugin. Could you please describe to me where the 2 data files go. i have a OperationFortress/Bases/OperationFortressBaseOne.json 1.36 KIB in my data folder. data*OperationFortress* 0 KB data*OperationFortress*Bases*OperationFortressBaseOne 1,045 KB
  3. Awesome thanks Razor.
  4. Problems with custom pathing on the monuments i made a path for, Airfield, Powerplant, Back of Launch site And Water treatment. Here is the Water treatment custom pathing.MonumentBradley.txt Thanks for looking into it.
  5. Bradley has very different movement in custom pathing. it stops and starts all the time, every few meters. And also turns around on the same spot a lot, with a bit of roll back or it can slide sideways a little bit. not much but it slightly alters it's coarse which gets it stuck in narrower areas. MonumentBradley.txt
  6. Thank you very much.
  7. "Settings for road bradleys": { "How many minutes untell bradley despawns": 30, "How many road bradleys can be on the map at once": 0, "Minimum path points random road must have": 100, "Profiles to use": [ I have a custom map [Synecdoche] I have two custom paths that are working fine. Also the picture provided does not give the same options as your video.
  8. BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling

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