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Support Replies posted by MON@H
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As stated at the top of the description page, you need to download Ext.UiFramework.dll from the releases page and place into RustDedicated_Data\Managed. I can't comment on Carbon support, as I've never tried it, but according to the compatibility status on the description page, it's not supported.
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Also, I suggest you to rename your current config, restart plugin, and edit new default config to your needs. It covers different types of cupboard right out of the box.
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Changed Status from Pending to Not a Bug
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You don't need to touch datafile (oxide/data/LimitEntities.json), it has nothing to do with permissions and shouldn't be edited.
Just edit config file (oxide/config/LimitEntities.json) and restart plugin.
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Your config is limitting TC just as it should, the issue is there are 3 TC's now and you only limitting one of them. Default config got a group for TC's
"assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", "assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab", "assets/prefabs/deployable/tool cupboard/shockbyte/cupboard.tool.shockbyte.deployed.prefab"
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12:27 [Info] Unloaded plugin Limit Entities v2.2.4 by MON@H 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' 12:27 [Info] Loaded plugin Limit Entities v2.2.4 by MON@H
If you don't want to use groups, just remove them like this
"Entity Groups": [],
If you added prefab into group, you must use that group name in "Limits Entities" lists like this
"Limits Entities": { "assets/prefabs/deployable/bed/bed_deployed.prefab": 2, "assets/prefabs/deployable/campfire/campfire.prefab": 10, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 1, "assets/prefabs/deployable/furnace/furnace.prefab": 2, "assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab": 2, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2, "PlanterBoxes": 50, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 4, "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab": 6, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 2, "assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab": 1, "assets/prefabs/deployable/windmill/electric.windmill.small.prefab": 3, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 5, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 0 }
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Send your actual config
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Changed Status from Work in Progress to Fixed
Changed Fixed In to 2.2.0
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Okay, it should be fixed now. The only thing is, you'll have to wait until Nivex updates his plugin and releases the changes for it to take effect.
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Yes, it takes some time to test this. Almost finished.
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Closed
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Have you installed framework?
https://github.com/dassjosh/Rust.UIFramework/releases/latest
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No, this will not affect performance.
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Changed Status from Pending to Not a Bug
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Max value is
2147483647
There is no way to disable this feature, I just don't understand why this would be done.
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Changed Status from Work in Progress to Closed
Changed Fixed In to 1.8.9
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MLogger is my custom logging private plugin. It is not available for public use. Added Discord Logger plugin support to solve the issue
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to No Response
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I don't quite understand what you mean. Please describe in more detail.
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Changed Status from Pending to Not a Bug
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What exactly is your request? If you have a plugin that will spawn entities in its own way (stacked or otherwise), what do you expect from this plugin?
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Changed Status from Pending to Not a Bug
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Supply drops are not entities and players do not build them. They are essentially a "grenade", so if you want to prevent players from throwing them, you have to restrict players from using the items, and this plugin does not do that.
Take a look at
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Changed Status from Pending to Not a Bug
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Maybe later some day
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Changed Status from Pending to No Response
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Are you using Oxide? Try to reload plugin and tell me if issue still exists on fresh load
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Changed Status from Pending to Closed
Changed Fixed In to 2.1.9
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Changed Fixed In to 1.8.5
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Check if the problem is solved in latest version
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Perhaps you have some other plugin that prevents player death. Try to unload it and test.
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Changed Status from Pending to Not a Bug
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Hi. Set "Number of hits allowed before punishment" to 0 since you want to punish first hit. Slap plugin is not needed, it's optional.
To better understand what's going on, set "Logging enabled" to true and check /oxide/logs/PunishAttacker/
P.S. "Initial percentage of damage as punishment" is the amount calculated based on damage dealt to victim, not attackers health. But if you set "Number of hits before punishment is death" to 2 attacker will die on second hit anyways
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Changed Status from Pending to Not a Bug
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Open dir /oxide/logs/LifeSupport/ and see the log file. It should tell you what's happening
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If it's not blocked and you have price to pay, your health will be refilled instead of your death. No buttons, no actions required
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"Log Level (Debug, Info, Warning, Error, Off)": "Debug"
"Debug" - is for the most detailed info, if it's to much, use "Info"
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I don't speak this language. Please, use English.
If you have any problems, first thing to do is enabling logging in your config file:
"Enable logging": true,
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Changed Status from Pending to Can't Reproduce
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Sorry for the delay, wasn't able to do "Rust things" until now. I tested and everything works fine for me. So I need more details to being able to reproduce the issue
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Changed Status from Pending to Closed
Changed Fixed In to 1.8.1
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Added new options to cover this:
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"Prevent damage inside RaidableBases zone"
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"Prevent ally damage inside RaidableBases zone"
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You are trying to allow player <-> player damage inside RB zones for everyone so that RB zone became a fully PvP?
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Changed Status from Pending to Not a Bug
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What exactly you don't understand? Remove your config, reload the plugin and see how it's done in default config.
If you don't need entity groups, remove them:
"Entity Groups": [],
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Changed Status from Pending to Closed
Changed Fixed In to 2.1.6
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Changed Status from Pending to Not a Bug
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In fact, this is not a skin, but a different entity with a different prefab.
PrefabID: 785685130 PrefabShortName: cupboard.tool.retro.deployed Prefab: assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab
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DM me in Discord: monah_rasta
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Changed Fixed In to 2.1.5
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Changed Status from Pending to Not a Bug
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Prevent excessive merging of buildings (may impact performance, so enable it at your own risk)
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Changed Status from Pending to Not a Bug
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I'm not sure what "when player use clans it stacks the ent" means, but entities limit is personal. No team / friends / clans support planned at this moment.
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Changed Status from Pending to Not a Bug
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If you want to get a full list of all supported prefabs into log file - use limitentities.list console command
I will expand list in next update
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Changed Status from Pending to Not a Bug
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If you add entity into group, you must use group name to set limit. Look at default config as an example
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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Reload plugin will recreate cache.
However, this shouldn't be possible without some sort of "custom removing tool" plugin. If you're using one - make sure it's configured properly.
Error Compiling...
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Changed Status from Pending to Not a Bug