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Support Replies posted by MON@H
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Like I said already, plugin is not a problem, it works as expected
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Changed Status from Not a Bug to Fixed
Changed Fixed In to 2.3.11
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Take a look at this https://codefling.com/files/sc/30118-bug/#findComment-149654
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@ProjektEU, as I already said, the problem is not with the plugin.
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I cannot fix a problem that cannot be reproduced. Please provide the specific circumstances that allow the problem to be reproduced.
@Teastick note that furnaces and legacy furnaces are different items from Rust perspective; unless you group them together, the limit won't be applied.
{ "Group name": "Furnaces", "Group Entities list": [ "assets/prefabs/deployable/furnace/furnace.prefab", "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab" ] } -
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No, there are no problems
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Changed Status from Pending to Not a Bug
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Please, be more specific. Plugin works as expected (not only) for me
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Why are your groups empty? Have you tried deleting them? If so, you can't use them in the "Limits Entities" lists because they don't exist (they weren't created by the plugin). Therefore, you can't use, for example, "TC"; you can only use Rust prefabs.
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How exactly are you
3 hours ago, Super Xero said:picking it back up
Using vanilla hammer or some custom plugin? In any case the plugin itself is not an issue. Try it on server without any other plugins and you'll see it's working just as expected. Most likely you have a custom plugin that preventing / avoiding to call OnEntityKill hook, which vanilla Rust does when destroying any entity and this plugin depends on it.
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Changed Status from Pending to No Response
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Attach your config. Have you tried to reload the plugin? Also you may want to set "Log Level (Debug, Info, Warning, Error, Off)": "Debug" then reload plugin and see more details in log file in /oxide/logs/LimitEntities
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Changed Status from Pending to Not a Bug
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There is an option in config to prevent that: "Prevent excessive merging of buildings": true
What exactly do you mean by "bypass foundation limits entirely"?
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Changed Status from Pending to Not a Bug
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Make sure you have installed https://github.com/dassjosh/Rust.UIFramework/releases/latest
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I'll add it into next version
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Changed Status from Pending to Not a Bug
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As I mentioned before, this plugin doesn't control the behavior of other plugins in any way. It works straightforwardly, preventing the creation of entitis above the limit. This plugin is using "CanBuild" hook and returns "false" to block entity creation. However, any plugin can create an entity while ignoring this hook. So, it's a matter of whether the developer wants to allow other plugins to prevent creation first. If so, they need to monitor this hook and not create entities if CanBuild returns false. If the developer doesn't want to monitor anything, they simply create the entity. We've already discussed this here right? Nothing has changed since then.
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress
Changed Fixed In to Next Version
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error
in Limit Entities
Posted
The cause lies in something within your environment: another plugin, an extension, or a custom DLL. As previously mentioned, carbon was reported buggy and then fixed couple times. As soon as you explain to me how to reproduce the problem, I will fix the plugin if the issue lies there; but if the problem is external, how am I supposed to fix it?