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markosLG

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Everything posted by markosLG

  1. It's been resolved; they uploaded a fix for Raidable Bases, and it corrected the problem.
  2. Hello, I’m having an issue with the Raidable Bases quests in XDQuest 8.8.11. The quests are configured correctly with QuestType: 17 and the following targets: Easy = 0 Medium = 1 Hard = 2 Expert = 3 Nightmare = 4 However, after completing a Raidable Base, the XDQuest mission remains at 0/1 and does not register the completion. I checked the plugin code and XDQuest currently uses the OnRaidableBaseCompleted hook for this integration. Could you please check if this hook/signature is still compatible with the current version of Raidable Bases? Also, the current implementation only gives progress to the raid owner, or to the first player in the raiders list. If possible, it would be better for all players who actually participated in the raid to receive quest progress. I believe the issue is with the Raidable Bases integration rather than the quest configuration. Thank you.
  3. Is it possible to make the map marker display the time remaining until the event ends?
  4. markosLG

    STRIKE DONT WORK

    Hi, I just tested it and it's working again. Could it have been a plugin loading error when the server restarted? Because now, without me changing anything, it's running fine again.
  5. markosLG

    STRIKE DONT WORK

    The Strike ability isn't working. You get the binoculars in your inventory and use them with the right mouse button, but when you press E, the counter doesn't work.
  6. markosLG

    Discord notification

    Hi, the Discord webhook only sends a notification when the event ends; it doesn't send a message when it starts, even though the setting is enabled.
  7. Yes, I've attached the file. ImportedSkins.json
  8. Using /skin to change your skin kicks you out of the game. It also takes a very long time to load skins. Error code: Exception (cs:140534): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %cf5561211d48ecb5d54940c766710cf4e847a811+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)

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